Replay dataMDRCWWSLK

k_tea vs Hisatch

Custom Room

Player 1Defeat

k_tea

Elena · Classic

Pre-match MR
1,414
Pre-match LP
116,145
Player 2Victory

Hisatch

M. Bison · Classic

Pre-match MR
0
Pre-match LP
-1

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · k_teaRound lost
    P2 · HisatchSuper Art
  2. Round 2
    P1 · k_teaPerfect
    P2 · HisatchRound lost
  3. Round 3
    P1 · k_teaRound lost
    P2 · HisatchOverdrive attack
Match record Identifiers, ratings & round codes
Replay ID
MDRCWWSLK
Played at
Mode
Custom Room
Player CFN ID
3790617017
Player
k_tea
Selected character
Elena
Played character
Elena
Controls
Classic
Pre-match MR
1,414MR points
Pre-match LP
116,145LP points
Opponent CFN ID
2795853944
Opponent
Hisatch
Opponent selected character
M. Bison
Opponent played character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
-1LP points
Result from player perspective
LW/L/D
Player round result codes
0,8,0comma-separated codes
Opponent round result codes
6,0,5comma-separated codes
Player round outcomes
Round lost; Perfect; Round lost
Opponent round outcomes
Super Art; Round lost; Overdrive attack

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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