Replay dataM8LDGHHEU

xinjiang_阿曼妮西斯 vs berry

Custom Room

Player 1Defeat

xinjiang_阿曼妮西斯

Guile · Classic

Pre-match MR
1,803
Pre-match LP
217,349
Player 2Victory

berry

Ed · Classic

Pre-match MR
0
Pre-match LP
25,000

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · xinjiang_阿曼妮西斯Round lost
    P2 · berryStandard victory
  2. Round 2
    P1 · xinjiang_阿曼妮西斯Standard victory
    P2 · berryRound lost
  3. Round 3
    P1 · xinjiang_阿曼妮西斯Round lost
    P2 · berrySuper Art
Match record Identifiers, ratings & round codes
Replay ID
M8LDGHHEU
Played at
Mode
Custom Room
Player CFN ID
2450879874
Player
xinjiang_阿曼妮西斯
Selected character
Guile
Played character
Guile
Controls
Classic
Pre-match MR
1,803MR points
Pre-match LP
217,349LP points
Opponent CFN ID
3656290129
Opponent
berry
Opponent selected character
Ed
Opponent played character
Ed
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,000LP points
Result from player perspective
LW/L/D
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,6comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Super Art
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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