Replay dataLYXV5TSBN

或る阿呆 vs sktk

Ranked

Player 1Defeat

或る阿呆

Rashid · Classic

Pre-match MR
1,470
Pre-match LP
170,748
Player 2Victory

sktk

A.K.I. · Classic

Pre-match MR
1,437
Pre-match LP
97,605

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · 或る阿呆Perfect
    P2 · sktkRound lost
  2. Round 2
    P1 · 或る阿呆Round lost
    P2 · sktkStandard victory
  3. Round 3
    P1 · 或る阿呆Round lost
    P2 · sktkPerfect
Match record Identifiers, ratings & round codes
Replay ID
LYXV5TSBN
Played at
Mode
Ranked
Player CFN ID
1437317827
Player
或る阿呆
Selected character
Rashid
Played character
Rashid
Controls
Classic
Pre-match MR
1,470MR points
Pre-match LP
170,748LP points
Opponent CFN ID
4097006823
Opponent
sktk
Opponent selected character
A.K.I.
Opponent played character
A.K.I.
Opponent controls
Classic
Opponent pre-match MR
1,437MR points
Opponent pre-match LP
97,605LP points
Result from player perspective
LW/L/D
Player round result codes
8,0,0comma-separated codes
Opponent round result codes
0,1,8comma-separated codes
Player round outcomes
Perfect; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Perfect
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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