Replay dataLPX9C4VLM

中華拳法やよい拳 vs hal25hal

Ranked

Player 1Defeat

中華拳法やよい拳

Jamie · Classic

Pre-match MR
1,514
Pre-match LP
193,358
Player 2Victory

hal25hal

Zangief · Modern

Pre-match MR
1,536
Pre-match LP
282,051

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · 中華拳法やよい拳Standard victory
    P2 · hal25halRound lost
  2. Round 2
    P1 · 中華拳法やよい拳Round lost
    P2 · hal25halSuper Art
  3. Round 3
    P1 · 中華拳法やよい拳Round lost
    P2 · hal25halSuper Art
Match record Identifiers, ratings & round codes
Replay ID
LPX9C4VLM
Played at
Mode
Ranked
Player CFN ID
1577236481
Player
中華拳法やよい拳
Selected character
Jamie
Played character
Jamie
Controls
Classic
Pre-match MR
1,514MR points
Pre-match LP
193,358LP points
Opponent CFN ID
1813671384
Opponent
hal25hal
Opponent selected character
Zangief
Opponent played character
Zangief
Opponent controls
Modern
Opponent pre-match MR
1,536MR points
Opponent pre-match LP
282,051LP points
Result from player perspective
LW/L/D
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,6,6comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Super Art; Super Art
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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