Replay dataLP9JYEBMX

NanNa vs ラブイズオーバー田中

Custom Room

Player 1Victory

NanNa

Yasmine · Classic

Pre-match MR
1,801
Pre-match LP
54,909
Player 2Defeat

ラブイズオーバー田中

Ryu · Classic

Pre-match MR
0
Pre-match LP
-1

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · NanNaStandard victory
    P2 · ラブイズオーバー田中Round lost
  2. Round 2
    P1 · NanNaOverdrive attack
    P2 · ラブイズオーバー田中Round lost
Match record Identifiers, ratings & round codes
Replay ID
LP9JYEBMX
Played at
Mode
Custom Room
Player CFN ID
2287810572
Player
NanNa
Selected character
Yasmine
Played character
Yasmine
Controls
Classic
Pre-match MR
1,801MR points
Pre-match LP
54,909LP points
Opponent CFN ID
1392119387
Opponent
ラブイズオーバー田中
Opponent selected character
Ryu
Opponent played character
Ryu
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
-1LP points
Result from player perspective
WW/L/D
Player round result codes
1,5comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Overdrive attack
Opponent round outcomes
Round lost; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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