Replay dataLNPB877QP

MacchoKun vs 3の倍数

Ranked

Player 1Victory

MacchoKun

Alex · Modern

Pre-match MR
1,201
Pre-match LP
100,523
Player 2Defeat

3の倍数

Elena · Modern

Pre-match MR
1,217
Pre-match LP
30,801

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · MacchoKunStandard victory
    P2 · 3の倍数Round lost
  2. Round 2
    P1 · MacchoKunOverdrive attack
    P2 · 3の倍数Round lost
Match record Identifiers, ratings & round codes
Replay ID
LNPB877QP
Played at
Mode
Ranked
Player CFN ID
2682211878
Player
MacchoKun
Selected character
Alex
Played character
Alex
Controls
Modern
Pre-match MR
1,201MR points
Pre-match LP
100,523LP points
Opponent CFN ID
2405186924
Opponent
3の倍数
Opponent selected character
Elena
Opponent played character
Elena
Opponent controls
Modern
Opponent pre-match MR
1,217MR points
Opponent pre-match LP
30,801LP points
Result from player perspective
WW/L/D
Player round result codes
1,5comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Overdrive attack
Opponent round outcomes
Round lost; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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