Replay dataLBRD7XWH9

陳易大師 vs 乃瀧大學高材生

Custom Room

Player 1Victory

陳易大師

Akuma · Modern

Pre-match MR
1,539
Pre-match LP
100,680
Player 2Defeat

乃瀧大學高材生

E. Honda · Modern

Pre-match MR
1,513
Pre-match LP
147,831

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · 陳易大師Round lost
    P2 · 乃瀧大學高材生Overdrive attack
  2. Round 2
    P1 · 陳易大師Overdrive attack
    P2 · 乃瀧大學高材生Round lost
  3. Round 3
    P1 · 陳易大師Super Art
    P2 · 乃瀧大學高材生Round lost
Match record Identifiers, ratings & round codes
Replay ID
LBRD7XWH9
Played at
Mode
Custom Room
Player CFN ID
2452272605
Player
陳易大師
Selected character
Akuma
Played character
Akuma
Controls
Modern
Pre-match MR
1,539MR points
Pre-match LP
100,680LP points
Opponent CFN ID
4202734920
Opponent
乃瀧大學高材生
Opponent selected character
E. Honda
Opponent played character
E. Honda
Opponent controls
Modern
Opponent pre-match MR
1,513MR points
Opponent pre-match LP
147,831LP points
Result from player perspective
WW/L/D
Player round result codes
0,5,6comma-separated codes
Opponent round result codes
5,0,0comma-separated codes
Player round outcomes
Round lost; Overdrive attack; Super Art
Opponent round outcomes
Overdrive attack; Round lost; Round lost

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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