Replay dataKJSCT3FY5

HanamichiTenzai vs Mcdonald's Wifi

Ranked

Player 1Defeat

HanamichiTenzai

Dhalsim · Classic

Pre-match MR
1,501
Pre-match LP
97,432
Player 2Victory

Mcdonald's Wifi

Terry · Classic

Pre-match MR
1,496
Pre-match LP
186,632

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · HanamichiTenzaiRound lost
    P2 · Mcdonald's WifiStandard victory
  2. Round 2
    P1 · HanamichiTenzaiRound lost
    P2 · Mcdonald's WifiOverdrive attack
Match record Identifiers, ratings & round codes
Replay ID
KJSCT3FY5
Played at
Mode
Ranked
Player CFN ID
1996821622
Player
HanamichiTenzai
Selected character
Dhalsim
Played character
Dhalsim
Controls
Classic
Pre-match MR
1,501MR points
Pre-match LP
97,432LP points
Opponent CFN ID
3430894874
Opponent
Mcdonald's Wifi
Opponent selected character
Terry
Opponent played character
Terry
Opponent controls
Classic
Opponent pre-match MR
1,496MR points
Opponent pre-match LP
186,632LP points
Result from player perspective
LW/L/D
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,5comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Overdrive attack

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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