Replay dataKJNFECEXF

きんぐゆあさ vs ぽらりす

Ranked

Player 1Victory

きんぐゆあさ

Ken · Classic

Pre-match MR
1,594
Pre-match LP
269,953
Player 2Defeat

ぽらりす

Yasmine · Classic

Pre-match MR
1,571
Pre-match LP
178,733

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · きんぐゆあさRound lost
    P2 · ぽらりすStandard victory
  2. Round 2
    P1 · きんぐゆあさStandard victory
    P2 · ぽらりすRound lost
  3. Round 3
    P1 · きんぐゆあさSuper Art
    P2 · ぽらりすRound lost
Match record Identifiers, ratings & round codes
Replay ID
KJNFECEXF
Played at
Mode
Ranked
Player CFN ID
2567418504
Player
きんぐゆあさ
Selected character
Ken
Played character
Ken
Controls
Classic
Pre-match MR
1,594MR points
Pre-match LP
269,953LP points
Opponent CFN ID
2988310779
Opponent
ぽらりす
Opponent selected character
Yasmine
Opponent played character
Yasmine
Opponent controls
Classic
Opponent pre-match MR
1,571MR points
Opponent pre-match LP
178,733LP points
Result from player perspective
WW/L/D
Player round result codes
0,1,6comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Super Art
Opponent round outcomes
Standard victory; Round lost; Round lost

What the capture shows

Report available

Observed health loss

Health points lost by each player across retained samples. These totals do not establish damage dealt or the match winner.

P1 きんぐゆあさ
22,101HP
P2 ぽらりす
26,910HP

Explore the observations

Health changessampled decreases, not confirmed hits
143
Input transitionsbutton or chord changes, not confirmed moves
599
Combo candidatesinferred sequences, not verified combos
40

Counts cover retained observations only. “Not available” means the report did not supply that measurement.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
ready
Parser version
2version
Samples parsed
2,807samples

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
estimated-60fps
Video offset
0.220214seconds

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
No
Omitted health events
0events
Omitted input events
0events
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Report availability
ready
Parser version
2
Report truncated
No
Samples parsed
2,807
Health events omitted
0
Input events omitted
0
Health changes retained
143
Input transitions retained
599
Combo candidates retained
40
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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