Replay dataKHAFLTLBA

RaphinhaGodlife vs Rafaelbot

Ranked

Player 1Defeat

RaphinhaGodlife

Ryu · Classic

Pre-match MR
1,616
Pre-match LP
447,476
Player 2Victory

Rafaelbot

M. Bison · Classic

Pre-match MR
1,587
Pre-match LP
48,589

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · RaphinhaGodlifeStandard victory
    P2 · RafaelbotRound lost
  2. Round 2
    P1 · RaphinhaGodlifeRound lost
    P2 · RafaelbotStandard victory
  3. Round 3
    P1 · RaphinhaGodlifeRound lost
    P2 · RafaelbotStandard victory
Match record Identifiers, ratings & round codes
Replay ID
KHAFLTLBA
Played at
Mode
Ranked
Player CFN ID
3301489266
Player
RaphinhaGodlife
Selected character
Ryu
Played character
Ryu
Controls
Classic
Pre-match MR
1,616MR points
Pre-match LP
447,476LP points
Opponent CFN ID
3308436787
Opponent
Rafaelbot
Opponent selected character
M. Bison
Opponent played character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
1,587MR points
Opponent pre-match LP
48,589LP points
Result from player perspective
LW/L/D
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,1,1comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Standard victory
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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