Replay dataJS4L69UQU

Quis ut Deus vs bahamutie

Ranked

Player 1Defeat

Quis ut Deus

Mai · Classic

Pre-match MR
2,065
Pre-match LP
931,199
Player 2Victory

bahamutie

Elena · Classic

Pre-match MR
2,100
Pre-match LP
470,169

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · Quis ut DeusRound lost
    P2 · bahamutieStandard victory
  2. Round 2
    P1 · Quis ut DeusRound lost
    P2 · bahamutieStandard victory
Match record Identifiers, ratings & round codes
Replay ID
JS4L69UQU
Played at
Mode
Ranked
Player CFN ID
1050366270
Player
Quis ut Deus
Selected character
Mai
Played character
Mai
Controls
Classic
Pre-match MR
2,065MR points
Pre-match LP
931,199LP points
Opponent CFN ID
2378069277
Opponent
bahamutie
Opponent selected character
Elena
Opponent played character
Elena
Opponent controls
Classic
Opponent pre-match MR
2,100MR points
Opponent pre-match LP
470,169LP points
Result from player perspective
LW/L/D
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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