Replay dataJNTPJDYTK

toranosuke_108 vs pec_templeton

Ranked

Player 1Defeat

toranosuke_108

Ed · Modern

Pre-match MR
1,675
Pre-match LP
470,815
Player 2Victory

pec_templeton

Jamie · Classic

Pre-match MR
1,657
Pre-match LP
436,362

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · toranosuke_108Overdrive attack
    P2 · pec_templetonRound lost
  2. Round 2
    P1 · toranosuke_108Round lost
    P2 · pec_templetonStandard victory
  3. Round 3
    P1 · toranosuke_108Round lost
    P2 · pec_templetonSuper Art
Match record Identifiers, ratings & round codes
Replay ID
JNTPJDYTK
Played at
Mode
Ranked
Player CFN ID
1362068015
Player
toranosuke_108
Selected character
Ed
Played character
Ed
Controls
Modern
Pre-match MR
1,675MR points
Pre-match LP
470,815LP points
Opponent CFN ID
2937216310
Opponent
pec_templeton
Opponent selected character
Jamie
Opponent played character
Jamie
Opponent controls
Classic
Opponent pre-match MR
1,657MR points
Opponent pre-match LP
436,362LP points
Result from player perspective
LW/L/D
Player round result codes
5,0,0comma-separated codes
Opponent round result codes
0,1,6comma-separated codes
Player round outcomes
Overdrive attack; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Super Art
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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