Replay dataJFCDAC658

茂兵衛ㅤ vs Bob1114

Ranked

Player 1Defeat

茂兵衛ㅤ

Jamie · Classic

Pre-match MR
1,448
Pre-match LP
41,614
Player 2Victory

Bob1114

Akuma · Modern

Pre-match MR
1,427
Pre-match LP
174,245

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · 茂兵衛ㅤRound lost
    P2 · Bob1114Super Art
  2. Round 2
    P1 · 茂兵衛ㅤStandard victory
    P2 · Bob1114Round lost
  3. Round 3
    P1 · 茂兵衛ㅤRound lost
    P2 · Bob1114Overdrive attack
Match record Identifiers, ratings & round codes
Replay ID
JFCDAC658
Played at
Mode
Ranked
Player CFN ID
3420541174
Player
茂兵衛ㅤ
Selected character
Jamie
Played character
Jamie
Controls
Classic
Pre-match MR
1,448MR points
Pre-match LP
41,614LP points
Opponent CFN ID
3855720252
Opponent
Bob1114
Opponent selected character
Akuma
Opponent played character
Akuma
Opponent controls
Modern
Opponent pre-match MR
1,427MR points
Opponent pre-match LP
174,245LP points
Result from player perspective
LW/L/D
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
6,0,5comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Super Art; Round lost; Overdrive attack

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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