Replay dataJBW3Q9ECB

2MY_jow vs Potato

Ranked

Player 1Defeat

2MY_jow

Ryu · Classic

Pre-match MR
0
Pre-match LP
22,823
Player 2Victory

Potato

Cammy · Modern

Pre-match MR
0
Pre-match LP
21,995

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · 2MY_jowRound lost
    P2 · PotatoSuper Art
  2. Round 2
    P1 · 2MY_jowOverdrive attack
    P2 · PotatoRound lost
  3. Round 3
    P1 · 2MY_jowRound lost
    P2 · PotatoOverdrive attack
Match record Identifiers, ratings & round codes
Replay ID
JBW3Q9ECB
Played at
Mode
Ranked
Player CFN ID
1864645446
Player
2MY_jow
Selected character
Ryu
Played character
Ryu
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
22,823LP points
Opponent CFN ID
3564367172
Opponent
Potato
Opponent selected character
Cammy
Opponent played character
Cammy
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
21,995LP points
Result from player perspective
LW/L/D
Player round result codes
0,5,0comma-separated codes
Opponent round result codes
6,0,5comma-separated codes
Player round outcomes
Round lost; Overdrive attack; Round lost
Opponent round outcomes
Super Art; Round lost; Overdrive attack
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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