Replay dataJAWJDYH9Y

镇元斋(少儿版) vs grade5

Ranked

Player 1Defeat

镇元斋(少儿版)

Jamie · Modern

Pre-match MR
1,332
Pre-match LP
52,226
Player 2Victory

grade5

Cammy · Modern

Pre-match MR
1,309
Pre-match LP
79,707

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · 镇元斋(少儿版)Standard victory
    P2 · grade5Round lost
  2. Round 2
    P1 · 镇元斋(少儿版)Round lost
    P2 · grade5Standard victory
  3. Round 3
    P1 · 镇元斋(少儿版)Round lost
    P2 · grade5Super Art
Match record Identifiers, ratings & round codes
Replay ID
JAWJDYH9Y
Played at
Mode
Ranked
Player CFN ID
1220854990
Player
镇元斋(少儿版)
Selected character
Jamie
Played character
Jamie
Controls
Modern
Pre-match MR
1,332MR points
Pre-match LP
52,226LP points
Opponent CFN ID
1771932929
Opponent
grade5
Opponent selected character
Cammy
Opponent played character
Cammy
Opponent controls
Modern
Opponent pre-match MR
1,309MR points
Opponent pre-match LP
79,707LP points
Result from player perspective
LW/L/D
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,1,6comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Super Art
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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