Replay dataHN8UVBKEY

tetsuzin vs Mayra

Ranked

Player 1Defeat

tetsuzin

E. Honda · Classic

Pre-match MR
1,685
Pre-match LP
355,799
Player 2Victory

Mayra

Alex · Modern

Pre-match MR
1,702
Pre-match LP
338,333

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · tetsuzinOverdrive attack
    P2 · MayraRound lost
  2. Round 2
    P1 · tetsuzinRound lost
    P2 · MayraStandard victory
  3. Round 3
    P1 · tetsuzinRound lost
    P2 · MayraSuper Art
Match record Identifiers, ratings & round codes
Replay ID
HN8UVBKEY
Played at
Mode
Ranked
Player CFN ID
2916878618
Player
tetsuzin
Selected character
E. Honda
Played character
E. Honda
Controls
Classic
Pre-match MR
1,685MR points
Pre-match LP
355,799LP points
Opponent CFN ID
1628088602
Opponent
Mayra
Opponent selected character
Alex
Opponent played character
Alex
Opponent controls
Modern
Opponent pre-match MR
1,702MR points
Opponent pre-match LP
338,333LP points
Result from player perspective
LW/L/D
Player round result codes
5,0,0comma-separated codes
Opponent round result codes
0,1,6comma-separated codes
Player round outcomes
Overdrive attack; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Super Art
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage