Replay dataHFD6T6RQY

Furki vs HeyFrancis

Ranked

Player 1Defeat

Furki

Ed · Classic

Pre-match MR
1,414
Pre-match LP
28,291
Player 2Victory

HeyFrancis

Cammy · Classic

Pre-match MR
1,451
Pre-match LP
136,160

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · FurkiRound lost
    P2 · HeyFrancisStandard victory
  2. Round 2
    P1 · FurkiStandard victory
    P2 · HeyFrancisRound lost
  3. Round 3
    P1 · FurkiRound lost
    P2 · HeyFrancisSuper Art
Match record Identifiers, ratings & round codes
Replay ID
HFD6T6RQY
Played at
Mode
Ranked
Player CFN ID
1202892518
Player
Furki
Selected character
Ed
Played character
Ed
Controls
Classic
Pre-match MR
1,414MR points
Pre-match LP
28,291LP points
Opponent CFN ID
2684167843
Opponent
HeyFrancis
Opponent selected character
Cammy
Opponent played character
Cammy
Opponent controls
Classic
Opponent pre-match MR
1,451MR points
Opponent pre-match LP
136,160LP points
Result from player perspective
LW/L/D
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,6comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Super Art
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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