Replay dataGYBBLUMBY

brtz vs daija

Ranked

Player 1Victory

brtz

Chun-Li · Classic

Pre-match MR
1,659
Pre-match LP
307,792
Player 2Defeat

daija

C. Viper · Classic

Pre-match MR
1,653
Pre-match LP
165,442

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · brtzRound lost
    P2 · daijaStandard victory
  2. Round 2
    P1 · brtzPerfect
    P2 · daijaRound lost
  3. Round 3
    P1 · brtzStandard victory
    P2 · daijaRound lost
Match record Identifiers, ratings & round codes
Replay ID
GYBBLUMBY
Played at
Mode
Ranked
Player CFN ID
1446145402
Player
brtz
Selected character
Chun-Li
Played character
Chun-Li
Controls
Classic
Pre-match MR
1,659MR points
Pre-match LP
307,792LP points
Opponent CFN ID
4194491616
Opponent
daija
Opponent selected character
C. Viper
Opponent played character
C. Viper
Opponent controls
Classic
Opponent pre-match MR
1,653MR points
Opponent pre-match LP
165,442LP points
Result from player perspective
WW/L/D
Player round result codes
0,8,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Perfect; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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