Replay dataGS6F3W9TK

アラシノ vs SINNPEI2525

Ranked

Player 1Victory

アラシノ

Jamie · Classic

Pre-match MR
1,803
Pre-match LP
582,914
Player 2Defeat

SINNPEI2525

Dee Jay · Classic

Pre-match MR
1,792
Pre-match LP
643,611

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · アラシノRound lost
    P2 · SINNPEI2525Standard victory
  2. Round 2
    P1 · アラシノOverdrive attack
    P2 · SINNPEI2525Round lost
  3. Round 3
    P1 · アラシノStandard victory
    P2 · SINNPEI2525Round lost
Match record Identifiers, ratings & round codes
Replay ID
GS6F3W9TK
Played at
Mode
Ranked
Player CFN ID
1011827417
Player
アラシノ
Selected character
Jamie
Played character
Jamie
Controls
Classic
Pre-match MR
1,803MR points
Pre-match LP
582,914LP points
Opponent CFN ID
1156644671
Opponent
SINNPEI2525
Opponent selected character
Dee Jay
Opponent played character
Dee Jay
Opponent controls
Classic
Opponent pre-match MR
1,792MR points
Opponent pre-match LP
643,611LP points
Result from player perspective
WW/L/D
Player round result codes
0,5,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Overdrive attack; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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