Replay dataG97NGSLJ4

kennty vs かにぱんつ

Ranked

Player 1Victory

kennty

M. Bison · Classic

Pre-match MR
1,482
Pre-match LP
43,134
Player 2Defeat

かにぱんつ

Dhalsim · Modern

Pre-match MR
1,484
Pre-match LP
51,868

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · kenntyOverdrive attack
    P2 · かにぱんつRound lost
  2. Round 2
    P1 · kenntyRound lost
    P2 · かにぱんつStandard victory
  3. Round 3
    P1 · kenntyCritical Art
    P2 · かにぱんつRound lost
Match record Identifiers, ratings & round codes
Replay ID
G97NGSLJ4
Played at
Mode
Ranked
Player CFN ID
1289437333
Player
kennty
Selected character
M. Bison
Played character
M. Bison
Controls
Classic
Pre-match MR
1,482MR points
Pre-match LP
43,134LP points
Opponent CFN ID
1100952830
Opponent
かにぱんつ
Opponent selected character
Dhalsim
Opponent played character
Dhalsim
Opponent controls
Modern
Opponent pre-match MR
1,484MR points
Opponent pre-match LP
51,868LP points
Result from player perspective
WW/L/D
Player round result codes
5,0,7comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Overdrive attack; Round lost; Critical Art
Opponent round outcomes
Round lost; Standard victory; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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