Replay dataFXMUFS535

丸の内OL vs jojotaro

Ranked

Player 1Defeat

丸の内OL

Blanka · Classic

Pre-match MR
1,786
Pre-match LP
804,247
Player 2Victory

jojotaro

Ryu · Classic

Pre-match MR
1,826
Pre-match LP
85,745

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · 丸の内OLRound lost
    P2 · jojotaroOverdrive attack
  2. Round 2
    P1 · 丸の内OLRound lost
    P2 · jojotaroPerfect
Match record Identifiers, ratings & round codes
Replay ID
FXMUFS535
Played at
Mode
Ranked
Player CFN ID
3917660769
Player
丸の内OL
Selected character
Blanka
Played character
Blanka
Controls
Classic
Pre-match MR
1,786MR points
Pre-match LP
804,247LP points
Opponent CFN ID
3838366890
Opponent
jojotaro
Opponent selected character
Ryu
Opponent played character
Ryu
Opponent controls
Classic
Opponent pre-match MR
1,826MR points
Opponent pre-match LP
85,745LP points
Result from player perspective
LW/L/D
Player round result codes
0,0comma-separated codes
Opponent round result codes
5,8comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Overdrive attack; Perfect

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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