Replay dataFVWPR3HYG

Replay FVWPR3HYG

Match details unavailable

This replay has no saved Battle Log match. Participant identities and outcome cannot be inferred from telemetry.

Observed inputs and round samples

Observed button and chord transitions, per-round input counts and sample counts, health at sampled round boundaries, and estimated timing.

Capture summary & availability Report available

What the capture shows

Report available

Observed health loss

Health points lost by each player across retained samples. These totals do not establish damage dealt or the match winner.

P1 Unknown player
26,513HP
P2 Unknown player
29,063HP

Explore the observations

Health changessampled decreases, not confirmed hits
103
Input transitionsbutton or chord changes, not confirmed moves
660
Combo candidatesinferred sequences, not verified combos
54

Counts cover retained observations only. “Not available” means the report did not supply that measurement.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
ready
Parser version
2version
Samples parsed
3,516samples

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
estimated-60fps
Video offset
0.604193seconds

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
No
Omitted health events
0events
Omitted input events
0events

Round samples and transition counts

6 rows

First and last sampled health are observations, not guaranteed round boundaries. Counts can include transitions omitted from the event list.

Round 1 · P1

Estimated start
0.604193seconds
Estimated end
55.37085966666667seconds
First sampled health
10,000health points
Last sampled health
170health points
Inputs & sampling 496 samples
Round index
0zero-based
Side
P1
Input samples
496samples

Buttons & chords observed transitions

Light punch
25transitions
Medium punch
1transitions
Heavy punch
15transitions
Light kick
25transitions
Medium kick
1transitions
Heavy kick
31transitions
Drive Impact chord
5transitions
Throw chord
23transitions
Parry chord
1transitions

Round 1 · P2

Estimated start
0.604193seconds
Estimated end
55.37085966666667seconds
First sampled health
10,000health points
Last sampled health
1,356health points
Inputs & sampling 516 samples
Round index
0zero-based
Side
P2
Input samples
516samples

Buttons & chords observed transitions

Light punch
26transitions
Medium punch
15transitions
Heavy punch
4transitions
Light kick
2transitions
Medium kick
51transitions
Heavy kick
15transitions
Drive Impact chord
4transitions
Throw chord
2transitions
Parry chord
5transitions

Round 2 · P1

Estimated start
65.70419299999999seconds
Estimated end
128.204193seconds
First sampled health
10,000health points
Last sampled health
1,837health points
Inputs & sampling 657 samples
Round index
1zero-based
Side
P1
Input samples
657samples

Buttons & chords observed transitions

Light punch
11transitions
Medium punch
0transitions
Heavy punch
31transitions
Light kick
28transitions
Medium kick
5transitions
Heavy kick
28transitions
Drive Impact chord
6transitions
Throw chord
8transitions
Parry chord
0transitions

Round 2 · P2

Estimated start
65.70419299999999seconds
Estimated end
128.204193seconds
First sampled health
10,000health points
Last sampled health
120health points
Inputs & sampling 539 samples
Round index
1zero-based
Side
P2
Input samples
539samples

Buttons & chords observed transitions

Light punch
26transitions
Medium punch
19transitions
Heavy punch
2transitions
Light kick
1transitions
Medium kick
43transitions
Heavy kick
18transitions
Drive Impact chord
1transitions
Throw chord
1transitions
Parry chord
8transitions

Round 3 · P1

Estimated start
139.13752633333334seconds
Estimated end
190.3708596666667seconds
First sampled health
10,000health points
Last sampled health
3,064health points
Inputs & sampling 657 samples
Round index
2zero-based
Side
P1
Input samples
657samples

Buttons & chords observed transitions

Light punch
6transitions
Medium punch
0transitions
Heavy punch
21transitions
Light kick
6transitions
Medium kick
0transitions
Heavy kick
40transitions
Drive Impact chord
10transitions
Throw chord
6transitions
Parry chord
0transitions

Round 3 · P2

Estimated start
139.13752633333334seconds
Estimated end
190.3708596666667seconds
First sampled health
10,000health points
Last sampled health
160health points
Inputs & sampling 645 samples
Round index
2zero-based
Side
P2
Input samples
645samples

Buttons & chords observed transitions

Light punch
10transitions
Medium punch
10transitions
Heavy punch
2transitions
Light kick
2transitions
Medium kick
39transitions
Heavy kick
9transitions
Drive Impact chord
2transitions
Throw chord
2transitions
Parry chord
8transitions
Field definitions 16 fields
Round index
Round index (zero-based) · index. round Index 0 is round 1.
Side
Side · 1 or 2. player
Estimated start
Estimated start · seconds. startSeconds
Estimated end
Estimated end · seconds. endSeconds
First sampled health
First sampled health · health points. healthStart
Last sampled health
Last sampled health · health points. healthEnd
Input samples
Input samples · samples. inputSamples
Light punch
LP · transitions. LP
Medium punch
MP · transitions. MP
Heavy punch
HP · transitions. HP
Light kick
LK · transitions. LK
Medium kick
MK · transitions. MK
Heavy kick
HK · transitions. HK
Drive Impact chord
di · transitions. di
Throw chord
throw · transitions. throw
Parry chord
parry · transitions. parry

Observed input transitions

100 of 660 rows

Button and chord transitions are observations, not proof that a move occurred or connected. Round index 0 means round 1.

Scroll if needed to compare columns. Expand Details for the remaining fields.

Observed input transitions. 100 rows on page 1; 660 rows total.
Video timesecondsRound indexzero-basedPlayer sideP1 / P2Observed inputbutton / chordDetails
1.0380P2Medium kick (MK)
Details for Observed input transitions, row 1
Event ID
input-r0-f26-p2-MK
Sampled render frame
26frames
1.2210P2Medium kick (MK)
Details for Observed input transitions, row 2
Event ID
input-r0-f37-p2-MK
Sampled render frame
37frames
1.3710P2Medium kick (MK)
Details for Observed input transitions, row 3
Event ID
input-r0-f46-p2-MK
Sampled render frame
46frames
1.5210P2Medium kick (MK)
Details for Observed input transitions, row 4
Event ID
input-r0-f55-p2-MK
Sampled render frame
55frames
1.6540P2Heavy kick (HK)
Details for Observed input transitions, row 5
Event ID
input-r0-f63-p2-HK
Sampled render frame
63frames
1.8210P2Heavy kick (HK)
Details for Observed input transitions, row 6
Event ID
input-r0-f73-p2-HK
Sampled render frame
73frames
1.9710P2Heavy kick (HK)
Details for Observed input transitions, row 7
Event ID
input-r0-f82-p2-HK
Sampled render frame
82frames
2.0880P2Heavy kick (HK)
Details for Observed input transitions, row 8
Event ID
input-r0-f89-p2-HK
Sampled render frame
89frames
3.2210P2Medium kick (MK)
Details for Observed input transitions, row 9
Event ID
input-r0-f157-p2-MK
Sampled render frame
157frames
3.3710P2Medium kick (MK)
Details for Observed input transitions, row 10
Event ID
input-r0-f166-p2-MK
Sampled render frame
166frames
3.4540P1Light kick (LK)
Details for Observed input transitions, row 11
Event ID
input-r0-f171-p1-LK
Sampled render frame
171frames
3.4540P1Light punch (LP)
Details for Observed input transitions, row 12
Event ID
input-r0-f171-p1-LP
Sampled render frame
171frames
3.4540P1Throw chord (throw)
Details for Observed input transitions, row 13
Event ID
input-r0-f171-p1-throw
Sampled render frame
171frames
3.5380P2Medium kick (MK)
Details for Observed input transitions, row 14
Event ID
input-r0-f176-p2-MK
Sampled render frame
176frames
3.6210P1Light kick (LK)
Details for Observed input transitions, row 15
Event ID
input-r0-f181-p1-LK
Sampled render frame
181frames
3.6210P1Light punch (LP)
Details for Observed input transitions, row 16
Event ID
input-r0-f181-p1-LP
Sampled render frame
181frames
3.6210P1Throw chord (throw)
Details for Observed input transitions, row 17
Event ID
input-r0-f181-p1-throw
Sampled render frame
181frames
3.6880P2Medium kick (MK)
Details for Observed input transitions, row 18
Event ID
input-r0-f185-p2-MK
Sampled render frame
185frames
3.7710P1Light kick (LK)
Details for Observed input transitions, row 19
Event ID
input-r0-f190-p1-LK
Sampled render frame
190frames
3.7710P1Light punch (LP)
Details for Observed input transitions, row 20
Event ID
input-r0-f190-p1-LP
Sampled render frame
190frames
3.7710P1Throw chord (throw)
Details for Observed input transitions, row 21
Event ID
input-r0-f190-p1-throw
Sampled render frame
190frames
4.3040P2Medium kick (MK)
Details for Observed input transitions, row 22
Event ID
input-r0-f222-p2-MK
Sampled render frame
222frames
4.4540P2Medium kick (MK)
Details for Observed input transitions, row 23
Event ID
input-r0-f231-p2-MK
Sampled render frame
231frames
4.6210P2Medium kick (MK)
Details for Observed input transitions, row 24
Event ID
input-r0-f241-p2-MK
Sampled render frame
241frames
4.7710P2Medium kick (MK)
Details for Observed input transitions, row 25
Event ID
input-r0-f250-p2-MK
Sampled render frame
250frames
4.9380P1Light kick (LK)
Details for Observed input transitions, row 26
Event ID
input-r0-f260-p1-LK
Sampled render frame
260frames
4.9380P1Light punch (LP)
Details for Observed input transitions, row 27
Event ID
input-r0-f260-p1-LP
Sampled render frame
260frames
4.9380P1Throw chord (throw)
Details for Observed input transitions, row 28
Event ID
input-r0-f260-p1-throw
Sampled render frame
260frames
4.9380P2Medium kick (MK)
Details for Observed input transitions, row 29
Event ID
input-r0-f260-p2-MK
Sampled render frame
260frames
5.0880P2Medium kick (MK)
Details for Observed input transitions, row 30
Event ID
input-r0-f269-p2-MK
Sampled render frame
269frames
5.1040P1Light kick (LK)
Details for Observed input transitions, row 31
Event ID
input-r0-f270-p1-LK
Sampled render frame
270frames
5.1040P1Light punch (LP)
Details for Observed input transitions, row 32
Event ID
input-r0-f270-p1-LP
Sampled render frame
270frames
5.1040P1Throw chord (throw)
Details for Observed input transitions, row 33
Event ID
input-r0-f270-p1-throw
Sampled render frame
270frames
7.3540P2Medium kick (MK)
Details for Observed input transitions, row 34
Event ID
input-r0-f405-p2-MK
Sampled render frame
405frames
7.3710P1Heavy punch (HP)
Details for Observed input transitions, row 35
Event ID
input-r0-f406-p1-HP
Sampled render frame
406frames
7.3710P2Medium punch (MP)
Details for Observed input transitions, row 36
Event ID
input-r0-f406-p2-MP
Sampled render frame
406frames
7.3710P2Parry chord (parry)
Details for Observed input transitions, row 37
Event ID
input-r0-f406-p2-parry
Sampled render frame
406frames
8.4540P2Medium punch (MP)
Details for Observed input transitions, row 38
Event ID
input-r0-f471-p2-MP
Sampled render frame
471frames
8.4710P2Light punch (LP)
Details for Observed input transitions, row 39
Event ID
input-r0-f472-p2-LP
Sampled render frame
472frames
9.0540P2Medium punch (MP)
Details for Observed input transitions, row 40
Event ID
input-r0-f507-p2-MP
Sampled render frame
507frames
9.0710P2Light punch (LP)
Details for Observed input transitions, row 41
Event ID
input-r0-f508-p2-LP
Sampled render frame
508frames
11.0040P1Heavy punch (HP)
Details for Observed input transitions, row 42
Event ID
input-r0-f624-p1-HP
Sampled render frame
624frames
12.5880P1Heavy punch (HP)
Details for Observed input transitions, row 43
Event ID
input-r0-f719-p1-HP
Sampled render frame
719frames
13.3040P2Light punch (LP)
Details for Observed input transitions, row 44
Event ID
input-r0-f762-p2-LP
Sampled render frame
762frames
13.4710P2Light punch (LP)
Details for Observed input transitions, row 45
Event ID
input-r0-f772-p2-LP
Sampled render frame
772frames
13.6040P2Light punch (LP)
Details for Observed input transitions, row 46
Event ID
input-r0-f780-p2-LP
Sampled render frame
780frames
13.7540P2Light punch (LP)
Details for Observed input transitions, row 47
Event ID
input-r0-f789-p2-LP
Sampled render frame
789frames
13.9040P1Light punch (LP)
Details for Observed input transitions, row 48
Event ID
input-r0-f798-p1-LP
Sampled render frame
798frames
13.9710P2Heavy kick (HK)
Details for Observed input transitions, row 49
Event ID
input-r0-f802-p2-HK
Sampled render frame
802frames
14.0880P1Light punch (LP)
Details for Observed input transitions, row 50
Event ID
input-r0-f809-p1-LP
Sampled render frame
809frames
14.1540P2Heavy kick (HK)
Details for Observed input transitions, row 51
Event ID
input-r0-f813-p2-HK
Sampled render frame
813frames
14.3880P1Heavy kick (HK)
Details for Observed input transitions, row 52
Event ID
input-r0-f827-p1-HK
Sampled render frame
827frames
14.5540P2Medium kick (MK)
Details for Observed input transitions, row 53
Event ID
input-r0-f837-p2-MK
Sampled render frame
837frames
14.5880P1Heavy kick (HK)
Details for Observed input transitions, row 54
Event ID
input-r0-f839-p1-HK
Sampled render frame
839frames
14.5880P2Medium punch (MP)
Details for Observed input transitions, row 55
Event ID
input-r0-f839-p2-MP
Sampled render frame
839frames
14.5880P2Parry chord (parry)
Details for Observed input transitions, row 56
Event ID
input-r0-f839-p2-parry
Sampled render frame
839frames
14.7710P1Heavy kick (HK)
Details for Observed input transitions, row 57
Event ID
input-r0-f850-p1-HK
Sampled render frame
850frames
14.9210P1Heavy kick (HK)
Details for Observed input transitions, row 58
Event ID
input-r0-f859-p1-HK
Sampled render frame
859frames
15.4710P2Light punch (LP)
Details for Observed input transitions, row 59
Event ID
input-r0-f892-p2-LP
Sampled render frame
892frames
15.6710P2Light punch (LP)
Details for Observed input transitions, row 60
Event ID
input-r0-f904-p2-LP
Sampled render frame
904frames
15.7880P2Light punch (LP)
Details for Observed input transitions, row 61
Event ID
input-r0-f911-p2-LP
Sampled render frame
911frames
15.9540P2Light punch (LP)
Details for Observed input transitions, row 62
Event ID
input-r0-f921-p2-LP
Sampled render frame
921frames
16.0710P1Light kick (LK)
Details for Observed input transitions, row 63
Event ID
input-r0-f928-p1-LK
Sampled render frame
928frames
16.0710P1Light punch (LP)
Details for Observed input transitions, row 64
Event ID
input-r0-f928-p1-LP
Sampled render frame
928frames
16.0710P1Throw chord (throw)
Details for Observed input transitions, row 65
Event ID
input-r0-f928-p1-throw
Sampled render frame
928frames
16.1210P2Light punch (LP)
Details for Observed input transitions, row 66
Event ID
input-r0-f931-p2-LP
Sampled render frame
931frames
16.2880P1Light kick (LK)
Details for Observed input transitions, row 67
Event ID
input-r0-f941-p1-LK
Sampled render frame
941frames
16.2880P1Light punch (LP)
Details for Observed input transitions, row 68
Event ID
input-r0-f941-p1-LP
Sampled render frame
941frames
16.2880P1Throw chord (throw)
Details for Observed input transitions, row 69
Event ID
input-r0-f941-p1-throw
Sampled render frame
941frames
16.3210P2Medium kick (MK)
Details for Observed input transitions, row 70
Event ID
input-r0-f943-p2-MK
Sampled render frame
943frames
16.4540P1Light kick (LK)
Details for Observed input transitions, row 71
Event ID
input-r0-f951-p1-LK
Sampled render frame
951frames
16.4540P1Light punch (LP)
Details for Observed input transitions, row 72
Event ID
input-r0-f951-p1-LP
Sampled render frame
951frames
16.4540P1Throw chord (throw)
Details for Observed input transitions, row 73
Event ID
input-r0-f951-p1-throw
Sampled render frame
951frames
16.5040P2Medium kick (MK)
Details for Observed input transitions, row 74
Event ID
input-r0-f954-p2-MK
Sampled render frame
954frames
16.9710P2Medium kick (MK)
Details for Observed input transitions, row 75
Event ID
input-r0-f982-p2-MK
Sampled render frame
982frames
17.1040P2Medium kick (MK)
Details for Observed input transitions, row 76
Event ID
input-r0-f990-p2-MK
Sampled render frame
990frames
17.1210P1Light kick (LK)
Details for Observed input transitions, row 77
Event ID
input-r0-f991-p1-LK
Sampled render frame
991frames
17.1210P1Light punch (LP)
Details for Observed input transitions, row 78
Event ID
input-r0-f991-p1-LP
Sampled render frame
991frames
17.1210P1Throw chord (throw)
Details for Observed input transitions, row 79
Event ID
input-r0-f991-p1-throw
Sampled render frame
991frames
17.2540P2Medium kick (MK)
Details for Observed input transitions, row 80
Event ID
input-r0-f999-p2-MK
Sampled render frame
999frames
17.4710P2Medium kick (MK)
Details for Observed input transitions, row 81
Event ID
input-r0-f1012-p2-MK
Sampled render frame
1,012frames
17.5040P1Light kick (LK)
Details for Observed input transitions, row 82
Event ID
input-r0-f1014-p1-LK
Sampled render frame
1,014frames
17.5040P1Light punch (LP)
Details for Observed input transitions, row 83
Event ID
input-r0-f1014-p1-LP
Sampled render frame
1,014frames
17.5040P1Throw chord (throw)
Details for Observed input transitions, row 84
Event ID
input-r0-f1014-p1-throw
Sampled render frame
1,014frames
17.6040P2Medium kick (MK)
Details for Observed input transitions, row 85
Event ID
input-r0-f1020-p2-MK
Sampled render frame
1,020frames
17.7540P1Light kick (LK)
Details for Observed input transitions, row 86
Event ID
input-r0-f1029-p1-LK
Sampled render frame
1,029frames
17.7540P1Light punch (LP)
Details for Observed input transitions, row 87
Event ID
input-r0-f1029-p1-LP
Sampled render frame
1,029frames
17.7540P1Throw chord (throw)
Details for Observed input transitions, row 88
Event ID
input-r0-f1029-p1-throw
Sampled render frame
1,029frames
18.5710P2Medium kick (MK)
Details for Observed input transitions, row 89
Event ID
input-r0-f1078-p2-MK
Sampled render frame
1,078frames
18.7540P2Medium kick (MK)
Details for Observed input transitions, row 90
Event ID
input-r0-f1089-p2-MK
Sampled render frame
1,089frames
18.9210P2Medium kick (MK)
Details for Observed input transitions, row 91
Event ID
input-r0-f1099-p2-MK
Sampled render frame
1,099frames
20.0380P1Light kick (LK)
Details for Observed input transitions, row 92
Event ID
input-r0-f1166-p1-LK
Sampled render frame
1,166frames
20.0380P1Light punch (LP)
Details for Observed input transitions, row 93
Event ID
input-r0-f1166-p1-LP
Sampled render frame
1,166frames
20.0380P1Throw chord (throw)
Details for Observed input transitions, row 94
Event ID
input-r0-f1166-p1-throw
Sampled render frame
1,166frames
20.1210P2Medium kick (MK)
Details for Observed input transitions, row 95
Event ID
input-r0-f1171-p2-MK
Sampled render frame
1,171frames
20.2210P1Light kick (LK)
Details for Observed input transitions, row 96
Event ID
input-r0-f1177-p1-LK
Sampled render frame
1,177frames
20.2210P1Light punch (LP)
Details for Observed input transitions, row 97
Event ID
input-r0-f1177-p1-LP
Sampled render frame
1,177frames
20.2210P1Throw chord (throw)
Details for Observed input transitions, row 98
Event ID
input-r0-f1177-p1-throw
Sampled render frame
1,177frames
20.2880P2Medium kick (MK)
Details for Observed input transitions, row 99
Event ID
input-r0-f1181-p2-MK
Sampled render frame
1,181frames
20.3540P1Light kick (LK)
Details for Observed input transitions, row 100
Event ID
input-r0-f1185-p1-LK
Sampled render frame
1,185frames
Field definitions 6 fields
Event ID
Event ID · identifier. id
Round index
Round index (zero-based) · index. round Index 0 is round 1.
Sampled render frame
Sampled render frame · frames. frame
Player side
Player side · 1 or 2. player
Video time
Estimated video time · seconds. seconds
Observed input
Button / chord · LP/MP/HP/LK/MK/HK/di/throw/parry. kind

Each table is paginated independently. Follow all pages for all retained rows. Collections may change as new data is saved.

Source, coverage & limitations How to read this data

Validated input transitions and round summaries from replay capture reports.

One captured replay; at most 1,800 retained transitions and 100 round summaries, independently paginated.

Last saved update: . Reading this page does not refresh the source.

Match played
Not available
Report captured
Report availability
ready
Parser version
2
Report truncated
No
Samples parsed
3,516
Health events omitted
0
Input events omitted
0
Health changes retained
103
Input transitions retained
660
Combo candidates retained
54
  • Observed inputs do not prove a move occurred, connected, succeeded, or was a distinct decision.
  • Counts may include more transitions than the retained event list; omitted input events are reported separately.
  • No measured drive gauge, burnout, positions, guard or wake-up state is available.
Sources, units and JSON reference

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