Replay dataFR3VBFLHE

重生之我是三元里初音未来 vs Frankcc

Custom Room

Player 1Defeat

重生之我是三元里初音未来

Jamie · Classic

Pre-match MR
1,514
Pre-match LP
37,268
Player 2Victory

Frankcc

Yasmine · Classic

Pre-match MR
1,706
Pre-match LP
62,159

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · 重生之我是三元里初音未来Standard victory
    P2 · FrankccRound lost
  2. Round 2
    P1 · 重生之我是三元里初音未来Round lost
    P2 · FrankccStandard victory
  3. Round 3
    P1 · 重生之我是三元里初音未来Round lost
    P2 · FrankccStandard victory
Match record Identifiers, ratings & round codes
Replay ID
FR3VBFLHE
Played at
Mode
Custom Room
Player CFN ID
2528028323
Player
重生之我是三元里初音未来
Selected character
Jamie
Played character
Jamie
Controls
Classic
Pre-match MR
1,514MR points
Pre-match LP
37,268LP points
Opponent CFN ID
3464252765
Opponent
Frankcc
Opponent selected character
Yasmine
Opponent played character
Yasmine
Opponent controls
Classic
Opponent pre-match MR
1,706MR points
Opponent pre-match LP
62,159LP points
Result from player perspective
LW/L/D
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,1,1comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Standard victory
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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