Replay dataF8TTB7ERA

Netanyahu vs CraftMaster

Ranked

Player 1Victory

Netanyahu

Alex · Classic

Pre-match MR
0
Pre-match LP
19,000
Player 2Defeat

CraftMaster

A.K.I. · Classic

Pre-match MR
0
Pre-match LP
21,176

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · NetanyahuStandard victory
    P2 · CraftMasterRound lost
  2. Round 2
    P1 · NetanyahuRound lost
    P2 · CraftMasterStandard victory
  3. Round 3
    P1 · NetanyahuCritical Art
    P2 · CraftMasterRound lost
Match record Identifiers, ratings & round codes
Replay ID
F8TTB7ERA
Played at
Mode
Ranked
Player CFN ID
1650529926
Player
Netanyahu
Selected character
Alex
Played character
Alex
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
19,000LP points
Opponent CFN ID
3613384958
Opponent
CraftMaster
Opponent selected character
A.K.I.
Opponent played character
A.K.I.
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
21,176LP points
Result from player perspective
WW/L/D
Player round result codes
1,0,7comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Critical Art
Opponent round outcomes
Round lost; Standard victory; Round lost

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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