Replay dataF4WF45TCW

fumi39dc_pc vs -DingChunQiu-

Ranked

Player 1Victory

fumi39dc_pc

Cammy · Classic

Pre-match MR
2,298
Pre-match LP
870,639
Player 2Defeat

-DingChunQiu-

JP · Classic

Pre-match MR
2,374
Pre-match LP
869,731

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · fumi39dc_pcSuper Art
    P2 · -DingChunQiu-Round lost
  2. Round 2
    P1 · fumi39dc_pcStandard victory
    P2 · -DingChunQiu-Round lost
Match record Identifiers, ratings & round codes
Replay ID
F4WF45TCW
Played at
Mode
Ranked
Player CFN ID
3026932565
Player
fumi39dc_pc
Selected character
Cammy
Played character
Cammy
Controls
Classic
Pre-match MR
2,298MR points
Pre-match LP
870,639LP points
Opponent CFN ID
1205448799
Opponent
-DingChunQiu-
Opponent selected character
JP
Opponent played character
JP
Opponent controls
Classic
Opponent pre-match MR
2,374MR points
Opponent pre-match LP
869,731LP points
Result from player perspective
WW/L/D
Player round result codes
6,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Super Art; Standard victory
Opponent round outcomes
Round lost; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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