Replay dataEWJ8A39JA

ARINA vs タピオカ1231

Ranked

Player 1Victory

ARINA

Dee Jay · Classic

Pre-match MR
1,680
Pre-match LP
470,127
Player 2Defeat

タピオカ1231

Alex · Classic

Pre-match MR
1,717
Pre-match LP
337,227

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · ARINARound lost
    P2 · タピオカ1231Super Art
  2. Round 2
    P1 · ARINAStandard victory
    P2 · タピオカ1231Round lost
  3. Round 3
    P1 · ARINASuper Art
    P2 · タピオカ1231Round lost
Match record Identifiers, ratings & round codes
Replay ID
EWJ8A39JA
Played at
Mode
Ranked
Player CFN ID
4200865800
Player
ARINA
Selected character
Dee Jay
Played character
Dee Jay
Controls
Classic
Pre-match MR
1,680MR points
Pre-match LP
470,127LP points
Opponent CFN ID
2726734391
Opponent
タピオカ1231
Opponent selected character
Alex
Opponent played character
Alex
Opponent controls
Classic
Opponent pre-match MR
1,717MR points
Opponent pre-match LP
337,227LP points
Result from player perspective
WW/L/D
Player round result codes
0,1,6comma-separated codes
Opponent round result codes
6,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Super Art
Opponent round outcomes
Super Art; Round lost; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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