Replay dataEWHHQ9JS4

裏バイト:逃亡禁止を読め vs hoihofire

Ranked

Player 1Victory

裏バイト:逃亡禁止を読め

C. Viper · Classic

Pre-match MR
1,804
Pre-match LP
607,831
Player 2Defeat

hoihofire

Manon · Classic

Pre-match MR
1,795
Pre-match LP
360,128

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · 裏バイト:逃亡禁止を読めRound lost
    P2 · hoihofireStandard victory
  2. Round 2
    P1 · 裏バイト:逃亡禁止を読めStandard victory
    P2 · hoihofireRound lost
  3. Round 3
    P1 · 裏バイト:逃亡禁止を読めCritical Art
    P2 · hoihofireRound lost
Match record Identifiers, ratings & round codes
Replay ID
EWHHQ9JS4
Played at
Mode
Ranked
Player CFN ID
3251751111
Player
裏バイト:逃亡禁止を読め
Selected character
C. Viper
Played character
C. Viper
Controls
Classic
Pre-match MR
1,804MR points
Pre-match LP
607,831LP points
Opponent CFN ID
2898074599
Opponent
hoihofire
Opponent selected character
Manon
Opponent played character
Manon
Opponent controls
Classic
Opponent pre-match MR
1,795MR points
Opponent pre-match LP
360,128LP points
Result from player perspective
WW/L/D
Player round result codes
0,1,7comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Critical Art
Opponent round outcomes
Standard victory; Round lost; Round lost

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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