Replay dataEBGDWQWS6

TARO vs アレク死すとも希望は死せず

Ranked

Player 1Defeat

TARO

Mai · Classic

Pre-match MR
1,515
Pre-match LP
133,244
Player 2Victory

アレク死すとも希望は死せず

Alex · Classic

Pre-match MR
1,562
Pre-match LP
154,817

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · TAROStandard victory
    P2 · アレク死すとも希望は死せずRound lost
  2. Round 2
    P1 · TARORound lost
    P2 · アレク死すとも希望は死せずOverdrive attack
  3. Round 3
    P1 · TARORound lost
    P2 · アレク死すとも希望は死せずSuper Art
Match record Identifiers, ratings & round codes
Replay ID
EBGDWQWS6
Played at
Mode
Ranked
Player CFN ID
2736668682
Player
TARO
Selected character
Mai
Played character
Mai
Controls
Classic
Pre-match MR
1,515MR points
Pre-match LP
133,244LP points
Opponent CFN ID
1272195058
Opponent
アレク死すとも希望は死せず
Opponent selected character
Alex
Opponent played character
Alex
Opponent controls
Classic
Opponent pre-match MR
1,562MR points
Opponent pre-match LP
154,817LP points
Result from player perspective
LW/L/D
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,5,6comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Overdrive attack; Super Art

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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