Replay dataDVRX3KYCD

ルイルイ vs OneTwoThree

Custom Room

Player 1Victory

ルイルイ

Guile · Classic

Pre-match MR
1,429
Pre-match LP
31,901
Player 2Defeat

OneTwoThree

Akuma · Modern

Pre-match MR
1,219
Pre-match LP
45,976

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · ルイルイStandard victory
    P2 · OneTwoThreeRound lost
  2. Round 2
    P1 · ルイルイRound lost
    P2 · OneTwoThreeStandard victory
  3. Round 3
    P1 · ルイルイPerfect
    P2 · OneTwoThreeRound lost
Match record Identifiers, ratings & round codes
Replay ID
DVRX3KYCD
Played at
Mode
Custom Room
Player CFN ID
3156846966
Player
ルイルイ
Selected character
Guile
Played character
Guile
Controls
Classic
Pre-match MR
1,429MR points
Pre-match LP
31,901LP points
Opponent CFN ID
1046357601
Opponent
OneTwoThree
Opponent selected character
Akuma
Opponent played character
Akuma
Opponent controls
Modern
Opponent pre-match MR
1,219MR points
Opponent pre-match LP
45,976LP points
Result from player perspective
WW/L/D
Player round result codes
1,0,8comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Perfect
Opponent round outcomes
Round lost; Standard victory; Round lost

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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