Replay dataDSPRC3W5S

EO-Dev vs Sleepy

Ranked

Player 1Victory

EO-Dev

Yasmine · Classic

Pre-match MR
1,588
Pre-match LP
55,016
Player 2Defeat

Sleepy

Sagat · Classic

Pre-match MR
1,593
Pre-match LP
137,033

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · EO-DevOverdrive attack
    P2 · SleepyRound lost
  2. Round 2
    P1 · EO-DevSuper Art
    P2 · SleepyRound lost
Match record Identifiers, ratings & round codes
Replay ID
DSPRC3W5S
Played at
Mode
Ranked
Player CFN ID
3352567966
Player
EO-Dev
Selected character
Yasmine
Played character
Yasmine
Controls
Classic
Pre-match MR
1,588MR points
Pre-match LP
55,016LP points
Opponent CFN ID
3096280069
Opponent
Sleepy
Opponent selected character
Sagat
Opponent played character
Sagat
Opponent controls
Classic
Opponent pre-match MR
1,593MR points
Opponent pre-match LP
137,033LP points
Result from player perspective
WW/L/D
Player round result codes
5,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Overdrive attack; Super Art
Opponent round outcomes
Round lost; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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