Replay dataDSJHT398P
Haneyama vs 潜在的宇宙規模ザンギエフ
Replay participants and rounds
Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.
Round outcomes
Battle Log- Round 1P1 · HaneyamaRound lostP2 · 潜在的宇宙規模ザンギエフStandard victory
- Round 2P1 · HaneyamaStandard victoryP2 · 潜在的宇宙規模ザンギエフRound lost
- Round 3P1 · HaneyamaRound lostP2 · 潜在的宇宙規模ザンギエフSuper Art
Match record Identifiers, ratings & round codes
- Replay ID
- DSJHT398P
- Replay
- /replays/DSJHT398P
- Played at
- Mode
- Ranked
- Player CFN ID
- 1238335545
- Player
- Haneyama
- Selected character
- C. Viper
- Played character
- C. Viper
- Controls
- Modern
- Pre-match MR
- 1,688MR points
- Pre-match LP
- 68,362LP points
- Opponent CFN ID
- 3827995683
- Opponent
- 潜在的宇宙規模ザンギエフ
- Opponent selected character
- JP
- Opponent played character
- JP
- Opponent controls
- Classic
- Opponent pre-match MR
- 1,660MR points
- Opponent pre-match LP
- 214,822LP points
- Result from player perspective
- LW/L/D
- Player round result codes
- 0,1,0comma-separated codes
- Opponent round result codes
- 1,0,6comma-separated codes
- Player round outcomes
- Round lost; Standard victory; Round lost
- Opponent round outcomes
- Standard victory; Round lost; Super Art
What the capture shows
No reportNo readable capture report is saved. Match details may still be available. Open the replay to check capture availability.
Technical capture details Sampling, timing & omissions
Report & sampling
Samples are capture observations, not a count of game simulation frames.
- Report status
- unavailable
- Parser version
- Not available
- Samples parsed
- Not available
Video timing
Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.
- Timing method
- Not available
- Video offset
- Not available
Coverage & omissions
Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.
- Report truncated
- Not available
- Omitted health events
- Not available
- Omitted input events
- Not available
Additional report fields
- P1 observed health lost
- Not available
- P2 observed health lost
- Not available
Source, coverage & limitations How to read this data
Stored Capcom Battle Log and validated replay capture report when available.
One replay; match date and report capture timestamp are separate.
Last saved update: . Reading this page does not refresh the source.
- Match played
- Report captured
- Not available
- Report availability
- unavailable
- Parser version
- Not available
- Report truncated
- Not available
- Samples parsed
- Not available
- Health events omitted
- Not available
- Input events omitted
- Not available
- Health changes retained
- Not available
- Input transitions retained
- Not available
- Combo candidates retained
- Not available
- Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
- Telemetry survives video expiry; video availability does not establish telemetry completeness.

