Replay dataDS5PQCT3Q

Zanergetic vs 小伙子打的不错 帅帅nice

Casual

Player 1Victory

Zanergetic

Cammy · Modern

Pre-match MR
1,434
Pre-match LP
49,313
Player 2Defeat

小伙子打的不错 帅帅nice

Dee Jay · Classic

Pre-match MR
0
Pre-match LP
25,032

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · ZanergeticRound lost
    P2 · 小伙子打的不错 帅帅niceStandard victory
  2. Round 2
    P1 · ZanergeticStandard victory
    P2 · 小伙子打的不错 帅帅niceRound lost
  3. Round 3
    P1 · ZanergeticStandard victory
    P2 · 小伙子打的不错 帅帅niceRound lost
Match record Identifiers, ratings & round codes
Replay ID
DS5PQCT3Q
Played at
Mode
Casual
Player CFN ID
2538143228
Player
Zanergetic
Selected character
Cammy
Played character
Cammy
Controls
Modern
Pre-match MR
1,434MR points
Pre-match LP
49,313LP points
Opponent CFN ID
4154828557
Opponent
小伙子打的不错 帅帅nice
Opponent selected character
Dee Jay
Opponent played character
Dee Jay
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,032LP points
Result from player perspective
WW/L/D
Player round result codes
0,1,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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