Replay dataDNUPM3HU8

C_S_M vs ハルサメ・ジェズス

Custom Room

Player 1Defeat

C_S_M

C. Viper · Modern

Pre-match MR
0
Pre-match LP
20,576
Player 2Victory

ハルサメ・ジェズス

Blanka · Classic

Pre-match MR
1,311
Pre-match LP
50,460

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · C_S_MRound lost
    P2 · ハルサメ・ジェズスStandard victory
  2. Round 2
    P1 · C_S_MStandard victory
    P2 · ハルサメ・ジェズスRound lost
  3. Round 3
    P1 · C_S_MRound lost
    P2 · ハルサメ・ジェズスStandard victory
Match record Identifiers, ratings & round codes
Replay ID
DNUPM3HU8
Played at
Mode
Custom Room
Player CFN ID
2570382627
Player
C_S_M
Selected character
C. Viper
Played character
C. Viper
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
20,576LP points
Opponent CFN ID
3555179043
Opponent
ハルサメ・ジェズス
Opponent selected character
Blanka
Opponent played character
Blanka
Opponent controls
Classic
Opponent pre-match MR
1,311MR points
Opponent pre-match LP
50,460LP points
Result from player perspective
LW/L/D
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,1comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Standard victory
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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