Replay dataDNNT8CHCG

bunky vs LuckyD

Ranked

Player 1Victory

bunky

Elena · Classic

Pre-match MR
1,780
Pre-match LP
331,465
Player 2Defeat

LuckyD

Dhalsim · Classic

Pre-match MR
1,788
Pre-match LP
332,745

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · bunkyStandard victory
    P2 · LuckyDRound lost
  2. Round 2
    P1 · bunkySuper Art
    P2 · LuckyDRound lost
Match record Identifiers, ratings & round codes
Replay ID
DNNT8CHCG
Played at
Mode
Ranked
Player CFN ID
2610749566
Player
bunky
Selected character
Elena
Played character
Elena
Controls
Classic
Pre-match MR
1,780MR points
Pre-match LP
331,465LP points
Opponent CFN ID
2594007540
Opponent
LuckyD
Opponent selected character
Dhalsim
Opponent played character
Dhalsim
Opponent controls
Classic
Opponent pre-match MR
1,788MR points
Opponent pre-match LP
332,745LP points
Result from player perspective
WW/L/D
Player round result codes
1,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Super Art
Opponent round outcomes
Round lost; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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