Replay dataDAYXYBEWE

高手吗?倒也可斩 vs 鄂东南孤独传说

Ranked

Player 1Victory

高手吗?倒也可斩

Zangief · Classic

Pre-match MR
1,564
Pre-match LP
225,449
Player 2Defeat

鄂东南孤独传说

Sagat · Modern

Pre-match MR
1,651
Pre-match LP
106,839

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · 高手吗?倒也可斩Round lost
    P2 · 鄂东南孤独传说Perfect
  2. Round 2
    P1 · 高手吗?倒也可斩Standard victory
    P2 · 鄂东南孤独传说Round lost
  3. Round 3
    P1 · 高手吗?倒也可斩Standard victory
    P2 · 鄂东南孤独传说Round lost
Match record Identifiers, ratings & round codes
Replay ID
DAYXYBEWE
Played at
Mode
Ranked
Player CFN ID
2156258183
Player
高手吗?倒也可斩
Selected character
Zangief
Played character
Zangief
Controls
Classic
Pre-match MR
1,564MR points
Pre-match LP
225,449LP points
Opponent CFN ID
2786274833
Opponent
鄂东南孤独传说
Opponent selected character
Sagat
Opponent played character
Sagat
Opponent controls
Modern
Opponent pre-match MR
1,651MR points
Opponent pre-match LP
106,839LP points
Result from player perspective
WW/L/D
Player round result codes
0,1,1comma-separated codes
Opponent round result codes
8,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Standard victory
Opponent round outcomes
Perfect; Round lost; Round lost

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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