Replay dataD8XTWJCSW

yako vs コテツ9797

Ranked

Player 1Defeat

yako

JP · Classic

Pre-match MR
1,624
Pre-match LP
385,919
Player 2Victory

コテツ9797

Cammy · Classic

Pre-match MR
1,607
Pre-match LP
399,302

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · yakoRound lost
    P2 · コテツ9797Standard victory
  2. Round 2
    P1 · yakoOverdrive attack
    P2 · コテツ9797Round lost
  3. Round 3
    P1 · yakoRound lost
    P2 · コテツ9797Super Art
Match record Identifiers, ratings & round codes
Replay ID
D8XTWJCSW
Played at
Mode
Ranked
Player CFN ID
1561871294
Player
yako
Selected character
JP
Played character
JP
Controls
Classic
Pre-match MR
1,624MR points
Pre-match LP
385,919LP points
Opponent CFN ID
2681358459
Opponent
コテツ9797
Opponent selected character
Cammy
Opponent played character
Cammy
Opponent controls
Classic
Opponent pre-match MR
1,607MR points
Opponent pre-match LP
399,302LP points
Result from player perspective
LW/L/D
Player round result codes
0,5,0comma-separated codes
Opponent round result codes
1,0,6comma-separated codes
Player round outcomes
Round lost; Overdrive attack; Round lost
Opponent round outcomes
Standard victory; Round lost; Super Art

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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