Replay dataCL3DS43VR

賣水果廖家凱開 vs zantana

Ranked

Player 1Defeat

賣水果廖家凱開

Cammy · Classic

Pre-match MR
1,701
Pre-match LP
164,153
Player 2Victory

zantana

Dhalsim · Classic

Pre-match MR
1,712
Pre-match LP
346,650

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · 賣水果廖家凱開Round lost
    P2 · zantanaOverdrive attack
  2. Round 2
    P1 · 賣水果廖家凱開Standard victory
    P2 · zantanaRound lost
  3. Round 3
    P1 · 賣水果廖家凱開Round lost
    P2 · zantanaStandard victory
Match record Identifiers, ratings & round codes
Replay ID
CL3DS43VR
Played at
Mode
Ranked
Player CFN ID
3451077471
Player
賣水果廖家凱開
Selected character
Cammy
Played character
Cammy
Controls
Classic
Pre-match MR
1,701MR points
Pre-match LP
164,153LP points
Opponent CFN ID
3088548330
Opponent
zantana
Opponent selected character
Dhalsim
Opponent played character
Dhalsim
Opponent controls
Classic
Opponent pre-match MR
1,712MR points
Opponent pre-match LP
346,650LP points
Result from player perspective
LW/L/D
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
5,0,1comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Overdrive attack; Round lost; Standard victory
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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