Replay dataCKP8GNPRY

負けない泣かない実らせたい vs rin2853

Casual

Player 1Victory

負けない泣かない実らせたい

Ken · Classic

Pre-match MR
1,528
Pre-match LP
127,869
Player 2Defeat

rin2853

Ryu · Classic

Pre-match MR
1,551
Pre-match LP
46,970

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · 負けない泣かない実らせたいStandard victory
    P2 · rin2853Round lost
  2. Round 2
    P1 · 負けない泣かない実らせたいRound lost
    P2 · rin2853Critical Art
  3. Round 3
    P1 · 負けない泣かない実らせたいStandard victory
    P2 · rin2853Round lost
Match record Identifiers, ratings & round codes
Replay ID
CKP8GNPRY
Played at
Mode
Casual
Player CFN ID
4250341647
Player
負けない泣かない実らせたい
Selected character
Ken
Played character
Ken
Controls
Classic
Pre-match MR
1,528MR points
Pre-match LP
127,869LP points
Opponent CFN ID
1873186366
Opponent
rin2853
Opponent selected character
Ryu
Opponent played character
Ryu
Opponent controls
Classic
Opponent pre-match MR
1,551MR points
Opponent pre-match LP
46,970LP points
Result from player perspective
WW/L/D
Player round result codes
1,0,1comma-separated codes
Opponent round result codes
0,7,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Standard victory
Opponent round outcomes
Round lost; Critical Art; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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