Replay dataCK7TCNJC7

ランゴスタ vs keitaro

Casual

Player 1Victory

ランゴスタ

Ryu · Classic

Pre-match MR
0
Pre-match LP
-1
Player 2Defeat

keitaro

Chun-Li · Classic

Pre-match MR
0
Pre-match LP
50,314

Observed health changes

Observed health decreases with recipient side, round, sampled frame, estimated video time and candidate action identifiers from the replay capture.

Capture summary & availability No report

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available

Observed health decreases (player = recipient)

0 rows

Player is the recipient of the health loss. These observations are not verified hits. Times are estimated from 60 render frames per second.

No saved observations

No rows are available in the saved data. Missing observations do not mean a measured zero.

Field definitions 12 fields
Event ID
Event ID · identifier. id
Round index
Round index (zero-based) · index. round Index 0 is round 1.
Sampled render frame
Sampled render frame · frames. frame
Player side
Player side · 1 or 2. player
Video time
Estimated video time · seconds. seconds
Health before
Health before · health points. healthBefore
Health after
Health after · health points. healthAfter
Health lost
Health lost · health points. healthLost
Recipient action before
Recipient action before · action ID. actionBefore
Recipient action at event
Recipient action at event · action ID. actionAtEvent
Opponent action candidate
Opponent action candidate · action ID. opponentActionCandidate
Opponent sample frame
Opponent sample frame · frames. opponentSampleFrame
Source, coverage & limitations How to read this data

Validated, retained replay capture report (supported parser version 1 or 2).

One captured replay; at most 240 retained health-change events, paginated 100 per page.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Health decreases are not confirmed hit counts or causal move attribution. Player denotes the damage recipient.
  • Timing assumes 60 render frames per second, not authoritative simulation frames or verified video synchronization.
  • Omitted events and truncation are explicit; sums cover retained observations only.
Sources, units and JSON reference

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