Replay dataCFEVSC893

封心锁爱 vs askcloudpc

Ranked

Player 1Victory

封心锁爱

Luke · Classic

Pre-match MR
1,566
Pre-match LP
218,275
Player 2Defeat

askcloudpc

Zangief · Classic

Pre-match MR
1,567
Pre-match LP
345,759

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · 封心锁爱Standard victory
    P2 · askcloudpcRound lost
  2. Round 2
    P1 · 封心锁爱Round lost
    P2 · askcloudpcStandard victory
  3. Round 3
    P1 · 封心锁爱Standard victory
    P2 · askcloudpcRound lost
Match record Identifiers, ratings & round codes
Replay ID
CFEVSC893
Played at
Mode
Ranked
Player CFN ID
3514487658
Player
封心锁爱
Selected character
Luke
Played character
Luke
Controls
Classic
Pre-match MR
1,566MR points
Pre-match LP
218,275LP points
Opponent CFN ID
2034706897
Opponent
askcloudpc
Opponent selected character
Zangief
Opponent played character
Zangief
Opponent controls
Classic
Opponent pre-match MR
1,567MR points
Opponent pre-match LP
345,759LP points
Result from player perspective
WW/L/D
Player round result codes
1,0,1comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Standard victory
Opponent round outcomes
Round lost; Standard victory; Round lost

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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