Replay dataCDJMUHPLF

俺がお兄ちゃんだ vs 奥義 暗黒吸魂輪衝波2

Custom Room

Player 1Victory

俺がお兄ちゃんだ

Alex · Classic

Pre-match MR
1,470
Pre-match LP
67,996
Player 2Defeat

奥義 暗黒吸魂輪衝波2

Terry · Classic

Pre-match MR
0
Pre-match LP
25,043

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · 俺がお兄ちゃんだRound lost
    P2 · 奥義 暗黒吸魂輪衝波2Standard victory
  2. Round 2
    P1 · 俺がお兄ちゃんだStandard victory
    P2 · 奥義 暗黒吸魂輪衝波2Round lost
  3. Round 3
    P1 · 俺がお兄ちゃんだSuper Art
    P2 · 奥義 暗黒吸魂輪衝波2Round lost
Match record Identifiers, ratings & round codes
Replay ID
CDJMUHPLF
Played at
Mode
Custom Room
Player CFN ID
2484133624
Player
俺がお兄ちゃんだ
Selected character
Alex
Played character
Alex
Controls
Classic
Pre-match MR
1,470MR points
Pre-match LP
67,996LP points
Opponent CFN ID
3485625393
Opponent
奥義 暗黒吸魂輪衝波2
Opponent selected character
Terry
Opponent played character
Terry
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
25,043LP points
Result from player perspective
WW/L/D
Player round result codes
0,1,6comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Super Art
Opponent round outcomes
Standard victory; Round lost; Round lost

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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