Replay dataCA5SBC9CB

Big One vs Ryofin

Casual

Player 1Victory

Big One

Zangief · Classic

Pre-match MR
1,843
Pre-match LP
710,247
Player 2Defeat

Ryofin

Luke · Modern

Pre-match MR
1,757
Pre-match LP
268,603

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · Big OneStandard victory
    P2 · RyofinRound lost
  2. Round 2
    P1 · Big OneStandard victory
    P2 · RyofinRound lost
Match record Identifiers, ratings & round codes
Replay ID
CA5SBC9CB
Played at
Mode
Casual
Player CFN ID
3660901110
Player
Big One
Selected character
Zangief
Played character
Zangief
Controls
Classic
Pre-match MR
1,843MR points
Pre-match LP
710,247LP points
Opponent CFN ID
3040316512
Opponent
Ryofin
Opponent selected character
Luke
Opponent played character
Luke
Opponent controls
Modern
Opponent pre-match MR
1,757MR points
Opponent pre-match LP
268,603LP points
Result from player perspective
WW/L/D
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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