Replay dataC9EMWDMBH

gigigiara vs suke3TV @YT配信中

Custom Room

Player 1Defeat

gigigiara

Guile · Classic

Pre-match MR
1,600
Pre-match LP
245,843
Player 2Victory

suke3TV @YT配信中

Luke · Classic

Pre-match MR
1,495
Pre-match LP
179,429

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · gigigiaraStandard victory
    P2 · suke3TV @YT配信中Round lost
  2. Round 2
    P1 · gigigiaraRound lost
    P2 · suke3TV @YT配信中Overdrive attack
  3. Round 3
    P1 · gigigiaraRound lost
    P2 · suke3TV @YT配信中Overdrive attack
Match record Identifiers, ratings & round codes
Replay ID
C9EMWDMBH
Played at
Mode
Custom Room
Player CFN ID
3173471443
Player
gigigiara
Selected character
Guile
Played character
Guile
Controls
Classic
Pre-match MR
1,600MR points
Pre-match LP
245,843LP points
Opponent CFN ID
1454721939
Opponent
suke3TV @YT配信中
Opponent selected character
Luke
Opponent played character
Luke
Opponent controls
Classic
Opponent pre-match MR
1,495MR points
Opponent pre-match LP
179,429LP points
Result from player perspective
LW/L/D
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,5,5comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Overdrive attack; Overdrive attack

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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