Replay dataBPHPLSBDD

yawnletter vs エリンギ戦士

Ranked

Player 1Defeat

yawnletter

Mai · Modern

Pre-match MR
1,808
Pre-match LP
369,602
Player 2Victory

エリンギ戦士

Guile · Classic

Pre-match MR
1,819
Pre-match LP
568,592

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · yawnletterRound lost
    P2 · エリンギ戦士Standard victory
  2. Round 2
    P1 · yawnletterRound lost
    P2 · エリンギ戦士Overdrive attack
Match record Identifiers, ratings & round codes
Replay ID
BPHPLSBDD
Played at
Mode
Ranked
Player CFN ID
3295374816
Player
yawnletter
Selected character
Mai
Played character
Mai
Controls
Modern
Pre-match MR
1,808MR points
Pre-match LP
369,602LP points
Opponent CFN ID
2396486924
Opponent
エリンギ戦士
Opponent selected character
Guile
Opponent played character
Guile
Opponent controls
Classic
Opponent pre-match MR
1,819MR points
Opponent pre-match LP
568,592LP points
Result from player perspective
LW/L/D
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,5comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Overdrive attack
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage