Replay dataBGFV8XFFX

noodlen00b vs RabidWolverine

Casual

Player 1Victory

noodlen00b

Sagat · Classic

Pre-match MR
1,609
Pre-match LP
212,849
Player 2Defeat

RabidWolverine

Cammy · Classic

Pre-match MR
0
Pre-match LP
23,800

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · noodlen00bStandard victory
    P2 · RabidWolverineRound lost
  2. Round 2
    P1 · noodlen00bSuper Art
    P2 · RabidWolverineRound lost
Match record Identifiers, ratings & round codes
Replay ID
BGFV8XFFX
Played at
Mode
Casual
Player CFN ID
2687949044
Player
noodlen00b
Selected character
Sagat
Played character
Sagat
Controls
Classic
Pre-match MR
1,609MR points
Pre-match LP
212,849LP points
Opponent CFN ID
2318987893
Opponent
RabidWolverine
Opponent selected character
Cammy
Opponent played character
Cammy
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
23,800LP points
Result from player perspective
WW/L/D
Player round result codes
1,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Super Art
Opponent round outcomes
Round lost; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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