Replay dataB9LDD457X

moshi3 vs 妖怪肩甲骨はがし

Ranked

Player 1Victory

moshi3

Ryu · Classic

Pre-match MR
1,302
Pre-match LP
114,559
Player 2Defeat

妖怪肩甲骨はがし

Rashid · Classic

Pre-match MR
1,352
Pre-match LP
208,589

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · moshi3Standard victory
    P2 · 妖怪肩甲骨はがしRound lost
  2. Round 2
    P1 · moshi3Super Art
    P2 · 妖怪肩甲骨はがしRound lost
Match record Identifiers, ratings & round codes
Replay ID
B9LDD457X
Played at
Mode
Ranked
Player CFN ID
3031842180
Player
moshi3
Selected character
Ryu
Played character
Ryu
Controls
Classic
Pre-match MR
1,302MR points
Pre-match LP
114,559LP points
Opponent CFN ID
2755377518
Opponent
妖怪肩甲骨はがし
Opponent selected character
Rashid
Opponent played character
Rashid
Opponent controls
Classic
Opponent pre-match MR
1,352MR points
Opponent pre-match LP
208,589LP points
Result from player perspective
WW/L/D
Player round result codes
1,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Super Art
Opponent round outcomes
Round lost; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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