Replay dataB4HENDK79

Milkball vs 人活着就是为了樱岛麻衣

Custom Room

Player 1Victory

Milkball

Luke · Modern

Pre-match MR
1,706
Pre-match LP
191,583
Player 2Defeat

人活着就是为了樱岛麻衣

Chun-Li · Modern

Pre-match MR
1,936
Pre-match LP
634,081

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · MilkballSuper Art
    P2 · 人活着就是为了樱岛麻衣Round lost
  2. Round 2
    P1 · MilkballSuper Art
    P2 · 人活着就是为了樱岛麻衣Round lost
Match record Identifiers, ratings & round codes
Replay ID
B4HENDK79
Played at
Mode
Custom Room
Player CFN ID
2780157012
Player
Milkball
Selected character
Luke
Played character
Luke
Controls
Modern
Pre-match MR
1,706MR points
Pre-match LP
191,583LP points
Opponent CFN ID
2857133220
Opponent
人活着就是为了樱岛麻衣
Opponent selected character
Chun-Li
Opponent played character
Chun-Li
Opponent controls
Modern
Opponent pre-match MR
1,936MR points
Opponent pre-match LP
634,081LP points
Result from player perspective
WW/L/D
Player round result codes
6,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Super Art; Super Art
Opponent round outcomes
Round lost; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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