Replay dataB3D8E66WK

CONA vs King of Heart

Ranked

Player 1Defeat

CONA

Yasmine · Classic

Pre-match MR
1,518
Pre-match LP
70,360
Player 2Victory

King of Heart

Ryu · Modern

Pre-match MR
1,522
Pre-match LP
73,453

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · CONAOverdrive attack
    P2 · King of HeartRound lost
  2. Round 2
    P1 · CONARound lost
    P2 · King of HeartSuper Art
  3. Round 3
    P1 · CONARound lost
    P2 · King of HeartStandard victory
Match record Identifiers, ratings & round codes
Replay ID
B3D8E66WK
Played at
Mode
Ranked
Player CFN ID
2000765976
Player
CONA
Selected character
Yasmine
Played character
Yasmine
Controls
Classic
Pre-match MR
1,518MR points
Pre-match LP
70,360LP points
Opponent CFN ID
3029943101
Opponent
King of Heart
Opponent selected character
Ryu
Opponent played character
Ryu
Opponent controls
Modern
Opponent pre-match MR
1,522MR points
Opponent pre-match LP
73,453LP points
Result from player perspective
LW/L/D
Player round result codes
5,0,0comma-separated codes
Opponent round result codes
0,6,1comma-separated codes
Player round outcomes
Overdrive attack; Round lost; Round lost
Opponent round outcomes
Round lost; Super Art; Standard victory
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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