Replay dataAXJRV85A7

KirishimaBilly vs くるみ@

Ranked

Player 1Defeat

KirishimaBilly

Mai · Classic

Pre-match MR
1,326
Pre-match LP
73,099
Player 2Victory

くるみ@

Ken · Classic

Pre-match MR
1,336
Pre-match LP
201,073

Observed inputs and round samples

Observed button and chord transitions, per-round input counts and sample counts, health at sampled round boundaries, and estimated timing.

Capture summary & availability Report available

What the capture shows

Report available

Observed health loss

Health points lost by each player across retained samples. These totals do not establish damage dealt or the match winner.

P1 KirishimaBilly
23,950HP
P2 くるみ@
25,056HP

Explore the observations

Health changessampled decreases, not confirmed hits
111
Input transitionsbutton or chord changes, not confirmed moves
713
Combo candidatesinferred sequences, not verified combos
42

Counts cover retained observations only. “Not available” means the report did not supply that measurement.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
ready
Parser version
2version
Samples parsed
2,759samples

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
estimated-60fps
Video offset
0.413973seconds

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
No
Omitted health events
0events
Omitted input events
0events

Round samples and transition counts

6 rows

First and last sampled health are observations, not guaranteed round boundaries. Counts can include transitions omitted from the event list.

Round 1 · P1

Estimated start
0.413973seconds
Estimated end
33.680639666666664seconds
First sampled health
10,000health points
Last sampled health
210health points
Inputs & sampling 448 samples
Round index
0zero-based
Side
P1
Input samples
448samples

Buttons & chords observed transitions

Light punch
19transitions
Medium punch
6transitions
Heavy punch
8transitions
Light kick
32transitions
Medium kick
22transitions
Heavy kick
8transitions
Drive Impact chord
4transitions
Throw chord
8transitions
Parry chord
1transitions

Round 1 · P2

Estimated start
0.413973seconds
Estimated end
33.680639666666664seconds
First sampled health
10,000health points
Last sampled health
2,420health points
Inputs & sampling 424 samples
Round index
0zero-based
Side
P2
Input samples
424samples

Buttons & chords observed transitions

Light punch
13transitions
Medium punch
15transitions
Heavy punch
14transitions
Light kick
21transitions
Medium kick
31transitions
Heavy kick
14transitions
Drive Impact chord
1transitions
Throw chord
3transitions
Parry chord
7transitions

Round 2 · P1

Estimated start
44.463972999999996seconds
Estimated end
83.613973seconds
First sampled health
10,000health points
Last sampled health
5,890health points
Inputs & sampling 383 samples
Round index
1zero-based
Side
P1
Input samples
383samples

Buttons & chords observed transitions

Light punch
18transitions
Medium punch
4transitions
Heavy punch
18transitions
Light kick
29transitions
Medium kick
1transitions
Heavy kick
11transitions
Drive Impact chord
10transitions
Throw chord
5transitions
Parry chord
1transitions

Round 2 · P2

Estimated start
44.463972999999996seconds
Estimated end
83.613973seconds
First sampled health
10,000health points
Last sampled health
764health points
Inputs & sampling 618 samples
Round index
1zero-based
Side
P2
Input samples
618samples

Buttons & chords observed transitions

Light punch
22transitions
Medium punch
16transitions
Heavy punch
10transitions
Light kick
42transitions
Medium kick
32transitions
Heavy kick
25transitions
Drive Impact chord
6transitions
Throw chord
8transitions
Parry chord
7transitions

Round 3 · P1

Estimated start
95.29730633333334seconds
Estimated end
139.83063966666666seconds
First sampled health
10,000health points
Last sampled health
100health points
Inputs & sampling 428 samples
Round index
2zero-based
Side
P1
Input samples
428samples

Buttons & chords observed transitions

Light punch
30transitions
Medium punch
7transitions
Heavy punch
12transitions
Light kick
23transitions
Medium kick
12transitions
Heavy kick
8transitions
Drive Impact chord
5transitions
Throw chord
5transitions
Parry chord
0transitions

Round 3 · P2

Estimated start
95.29730633333334seconds
Estimated end
139.83063966666666seconds
First sampled health
10,000health points
Last sampled health
2,150health points
Inputs & sampling 452 samples
Round index
2zero-based
Side
P2
Input samples
452samples

Buttons & chords observed transitions

Light punch
13transitions
Medium punch
8transitions
Heavy punch
16transitions
Light kick
32transitions
Medium kick
25transitions
Heavy kick
14transitions
Drive Impact chord
3transitions
Throw chord
3transitions
Parry chord
5transitions
Field definitions 16 fields
Round index
Round index (zero-based) · index. round Index 0 is round 1.
Side
Side · 1 or 2. player
Estimated start
Estimated start · seconds. startSeconds
Estimated end
Estimated end · seconds. endSeconds
First sampled health
First sampled health · health points. healthStart
Last sampled health
Last sampled health · health points. healthEnd
Input samples
Input samples · samples. inputSamples
Light punch
LP · transitions. LP
Medium punch
MP · transitions. MP
Heavy punch
HP · transitions. HP
Light kick
LK · transitions. LK
Medium kick
MK · transitions. MK
Heavy kick
HK · transitions. HK
Drive Impact chord
di · transitions. di
Throw chord
throw · transitions. throw
Parry chord
parry · transitions. parry

Observed input transitions

100 of 713 rows

Button and chord transitions are observations, not proof that a move occurred or connected. Round index 0 means round 1.

Scroll if needed to compare columns. Expand Details for the remaining fields.

Observed input transitions. 100 rows on page 1; 713 rows total.
Video timesecondsRound indexzero-basedPlayer sideP1 / P2Observed inputbutton / chordDetails
0.4970P1Light punch (LP)
Details for Observed input transitions, row 1
Event ID
input-r0-f5-p1-LP
Sampled render frame
5frames
0.4970P1Medium punch (MP)
Details for Observed input transitions, row 2
Event ID
input-r0-f5-p1-MP
Sampled render frame
5frames
0.5470P2Medium punch (MP)
Details for Observed input transitions, row 3
Event ID
input-r0-f8-p2-MP
Sampled render frame
8frames
0.8310P1Medium punch (MP)
Details for Observed input transitions, row 4
Event ID
input-r0-f25-p1-MP
Sampled render frame
25frames
1.0140P2Medium kick (MK)
Details for Observed input transitions, row 5
Event ID
input-r0-f36-p2-MK
Sampled render frame
36frames
1.0140P2Medium punch (MP)
Details for Observed input transitions, row 6
Event ID
input-r0-f36-p2-MP
Sampled render frame
36frames
1.0140P2Parry chord (parry)
Details for Observed input transitions, row 7
Event ID
input-r0-f36-p2-parry
Sampled render frame
36frames
1.1810P1Medium kick (MK)
Details for Observed input transitions, row 8
Event ID
input-r0-f46-p1-MK
Sampled render frame
46frames
1.1810P1Medium punch (MP)
Details for Observed input transitions, row 9
Event ID
input-r0-f46-p1-MP
Sampled render frame
46frames
1.1810P1Parry chord (parry)
Details for Observed input transitions, row 10
Event ID
input-r0-f46-p1-parry
Sampled render frame
46frames
1.6970P1Light kick (LK)
Details for Observed input transitions, row 11
Event ID
input-r0-f77-p1-LK
Sampled render frame
77frames
1.8310P2Medium kick (MK)
Details for Observed input transitions, row 12
Event ID
input-r0-f85-p2-MK
Sampled render frame
85frames
1.8310P2Medium punch (MP)
Details for Observed input transitions, row 13
Event ID
input-r0-f85-p2-MP
Sampled render frame
85frames
1.8310P2Parry chord (parry)
Details for Observed input transitions, row 14
Event ID
input-r0-f85-p2-parry
Sampled render frame
85frames
1.9970P1Light kick (LK)
Details for Observed input transitions, row 15
Event ID
input-r0-f95-p1-LK
Sampled render frame
95frames
2.2640P2Light kick (LK)
Details for Observed input transitions, row 16
Event ID
input-r0-f111-p2-LK
Sampled render frame
111frames
2.2810P2Light punch (LP)
Details for Observed input transitions, row 17
Event ID
input-r0-f112-p2-LP
Sampled render frame
112frames
2.2810P2Throw chord (throw)
Details for Observed input transitions, row 18
Event ID
input-r0-f112-p2-throw
Sampled render frame
112frames
2.6140P1Light kick (LK)
Details for Observed input transitions, row 19
Event ID
input-r0-f132-p1-LK
Sampled render frame
132frames
2.6140P2Light punch (LP)
Details for Observed input transitions, row 20
Event ID
input-r0-f132-p2-LP
Sampled render frame
132frames
2.6970P1Light kick (LK)
Details for Observed input transitions, row 21
Event ID
input-r0-f137-p1-LK
Sampled render frame
137frames
3.0140P2Light punch (LP)
Details for Observed input transitions, row 22
Event ID
input-r0-f156-p2-LP
Sampled render frame
156frames
3.3810P2Light kick (LK)
Details for Observed input transitions, row 23
Event ID
input-r0-f178-p2-LK
Sampled render frame
178frames
3.4140P1Medium punch (MP)
Details for Observed input transitions, row 24
Event ID
input-r0-f180-p1-MP
Sampled render frame
180frames
3.4640P2Heavy punch (HP)
Details for Observed input transitions, row 25
Event ID
input-r0-f183-p2-HP
Sampled render frame
183frames
3.4970P1Medium punch (MP)
Details for Observed input transitions, row 26
Event ID
input-r0-f185-p1-MP
Sampled render frame
185frames
3.5310P2Heavy punch (HP)
Details for Observed input transitions, row 27
Event ID
input-r0-f187-p2-HP
Sampled render frame
187frames
3.6640P2Heavy punch (HP)
Details for Observed input transitions, row 28
Event ID
input-r0-f195-p2-HP
Sampled render frame
195frames
3.7310P2Heavy punch (HP)
Details for Observed input transitions, row 29
Event ID
input-r0-f199-p2-HP
Sampled render frame
199frames
4.8810P1Light kick (LK)
Details for Observed input transitions, row 30
Event ID
input-r0-f268-p1-LK
Sampled render frame
268frames
4.8810P1Light punch (LP)
Details for Observed input transitions, row 31
Event ID
input-r0-f268-p1-LP
Sampled render frame
268frames
4.8810P1Throw chord (throw)
Details for Observed input transitions, row 32
Event ID
input-r0-f268-p1-throw
Sampled render frame
268frames
4.9810P1Light kick (LK)
Details for Observed input transitions, row 33
Event ID
input-r0-f274-p1-LK
Sampled render frame
274frames
4.9810P1Light punch (LP)
Details for Observed input transitions, row 34
Event ID
input-r0-f274-p1-LP
Sampled render frame
274frames
4.9810P1Throw chord (throw)
Details for Observed input transitions, row 35
Event ID
input-r0-f274-p1-throw
Sampled render frame
274frames
5.0470P2Medium kick (MK)
Details for Observed input transitions, row 36
Event ID
input-r0-f278-p2-MK
Sampled render frame
278frames
5.0470P2Medium punch (MP)
Details for Observed input transitions, row 37
Event ID
input-r0-f278-p2-MP
Sampled render frame
278frames
5.0470P2Parry chord (parry)
Details for Observed input transitions, row 38
Event ID
input-r0-f278-p2-parry
Sampled render frame
278frames
5.0640P1Light kick (LK)
Details for Observed input transitions, row 39
Event ID
input-r0-f279-p1-LK
Sampled render frame
279frames
5.0640P1Light punch (LP)
Details for Observed input transitions, row 40
Event ID
input-r0-f279-p1-LP
Sampled render frame
279frames
5.0640P1Throw chord (throw)
Details for Observed input transitions, row 41
Event ID
input-r0-f279-p1-throw
Sampled render frame
279frames
5.1810P2Medium kick (MK)
Details for Observed input transitions, row 42
Event ID
input-r0-f286-p2-MK
Sampled render frame
286frames
5.1810P2Medium punch (MP)
Details for Observed input transitions, row 43
Event ID
input-r0-f286-p2-MP
Sampled render frame
286frames
5.1810P2Parry chord (parry)
Details for Observed input transitions, row 44
Event ID
input-r0-f286-p2-parry
Sampled render frame
286frames
5.4970P1Light kick (LK)
Details for Observed input transitions, row 45
Event ID
input-r0-f305-p1-LK
Sampled render frame
305frames
5.4970P1Medium kick (MK)
Details for Observed input transitions, row 46
Event ID
input-r0-f305-p1-MK
Sampled render frame
305frames
5.6140P1Light kick (LK)
Details for Observed input transitions, row 47
Event ID
input-r0-f312-p1-LK
Sampled render frame
312frames
5.6140P1Medium kick (MK)
Details for Observed input transitions, row 48
Event ID
input-r0-f312-p1-MK
Sampled render frame
312frames
5.6470P2Medium punch (MP)
Details for Observed input transitions, row 49
Event ID
input-r0-f314-p2-MP
Sampled render frame
314frames
5.8640P1Light punch (LP)
Details for Observed input transitions, row 50
Event ID
input-r0-f327-p1-LP
Sampled render frame
327frames
6.3970P2Heavy kick (HK)
Details for Observed input transitions, row 51
Event ID
input-r0-f359-p2-HK
Sampled render frame
359frames
6.4140P2Light kick (LK)
Details for Observed input transitions, row 52
Event ID
input-r0-f360-p2-LK
Sampled render frame
360frames
6.4140P2Medium kick (MK)
Details for Observed input transitions, row 53
Event ID
input-r0-f360-p2-MK
Sampled render frame
360frames
6.4310P1Light punch (LP)
Details for Observed input transitions, row 54
Event ID
input-r0-f361-p1-LP
Sampled render frame
361frames
6.5810P2Heavy kick (HK)
Details for Observed input transitions, row 55
Event ID
input-r0-f370-p2-HK
Sampled render frame
370frames
6.5970P2Light kick (LK)
Details for Observed input transitions, row 56
Event ID
input-r0-f371-p2-LK
Sampled render frame
371frames
6.5970P2Medium kick (MK)
Details for Observed input transitions, row 57
Event ID
input-r0-f371-p2-MK
Sampled render frame
371frames
6.7810P2Heavy kick (HK)
Details for Observed input transitions, row 58
Event ID
input-r0-f382-p2-HK
Sampled render frame
382frames
6.7970P2Light kick (LK)
Details for Observed input transitions, row 59
Event ID
input-r0-f383-p2-LK
Sampled render frame
383frames
6.7970P2Medium kick (MK)
Details for Observed input transitions, row 60
Event ID
input-r0-f383-p2-MK
Sampled render frame
383frames
6.9470P2Heavy kick (HK)
Details for Observed input transitions, row 61
Event ID
input-r0-f392-p2-HK
Sampled render frame
392frames
6.9470P2Light kick (LK)
Details for Observed input transitions, row 62
Event ID
input-r0-f392-p2-LK
Sampled render frame
392frames
6.9470P2Medium kick (MK)
Details for Observed input transitions, row 63
Event ID
input-r0-f392-p2-MK
Sampled render frame
392frames
7.3140P2Light punch (LP)
Details for Observed input transitions, row 64
Event ID
input-r0-f414-p2-LP
Sampled render frame
414frames
7.3310P2Heavy punch (HP)
Details for Observed input transitions, row 65
Event ID
input-r0-f415-p2-HP
Sampled render frame
415frames
7.3310P2Medium punch (MP)
Details for Observed input transitions, row 66
Event ID
input-r0-f415-p2-MP
Sampled render frame
415frames
7.9970P1Heavy punch (HP)
Details for Observed input transitions, row 67
Event ID
input-r0-f455-p1-HP
Sampled render frame
455frames
8.0970P1Heavy punch (HP)
Details for Observed input transitions, row 68
Event ID
input-r0-f461-p1-HP
Sampled render frame
461frames
8.1810P2Heavy punch (HP)
Details for Observed input transitions, row 69
Event ID
input-r0-f466-p2-HP
Sampled render frame
466frames
8.3640P1Light punch (LP)
Details for Observed input transitions, row 70
Event ID
input-r0-f477-p1-LP
Sampled render frame
477frames
9.0310P2Heavy kick (HK)
Details for Observed input transitions, row 71
Event ID
input-r0-f517-p2-HK
Sampled render frame
517frames
9.1640P2Heavy kick (HK)
Details for Observed input transitions, row 72
Event ID
input-r0-f525-p2-HK
Sampled render frame
525frames
9.6640P1Heavy kick (HK)
Details for Observed input transitions, row 73
Event ID
input-r0-f555-p1-HK
Sampled render frame
555frames
9.7810P2Heavy punch (HP)
Details for Observed input transitions, row 74
Event ID
input-r0-f562-p2-HP
Sampled render frame
562frames
9.9310P1Heavy kick (HK)
Details for Observed input transitions, row 75
Event ID
input-r0-f571-p1-HK
Sampled render frame
571frames
10.0640P1Heavy kick (HK)
Details for Observed input transitions, row 76
Event ID
input-r0-f579-p1-HK
Sampled render frame
579frames
10.1970P1Heavy kick (HK)
Details for Observed input transitions, row 77
Event ID
input-r0-f587-p1-HK
Sampled render frame
587frames
10.4470P2Medium punch (MP)
Details for Observed input transitions, row 78
Event ID
input-r0-f602-p2-MP
Sampled render frame
602frames
10.9310P2Heavy punch (HP)
Details for Observed input transitions, row 79
Event ID
input-r0-f631-p2-HP
Sampled render frame
631frames
10.9470P2Light punch (LP)
Details for Observed input transitions, row 80
Event ID
input-r0-f632-p2-LP
Sampled render frame
632frames
12.1470P1Medium punch (MP)
Details for Observed input transitions, row 81
Event ID
input-r0-f704-p1-MP
Sampled render frame
704frames
12.4470P2Light kick (LK)
Details for Observed input transitions, row 82
Event ID
input-r0-f722-p2-LK
Sampled render frame
722frames
12.5970P1Light kick (LK)
Details for Observed input transitions, row 83
Event ID
input-r0-f731-p1-LK
Sampled render frame
731frames
12.5970P1Light punch (LP)
Details for Observed input transitions, row 84
Event ID
input-r0-f731-p1-LP
Sampled render frame
731frames
12.5970P1Throw chord (throw)
Details for Observed input transitions, row 85
Event ID
input-r0-f731-p1-throw
Sampled render frame
731frames
12.6810P1Light kick (LK)
Details for Observed input transitions, row 86
Event ID
input-r0-f736-p1-LK
Sampled render frame
736frames
12.6810P1Light punch (LP)
Details for Observed input transitions, row 87
Event ID
input-r0-f736-p1-LP
Sampled render frame
736frames
12.6810P1Throw chord (throw)
Details for Observed input transitions, row 88
Event ID
input-r0-f736-p1-throw
Sampled render frame
736frames
12.8970P2Medium punch (MP)
Details for Observed input transitions, row 89
Event ID
input-r0-f749-p2-MP
Sampled render frame
749frames
13.0310P2Heavy punch (HP)
Details for Observed input transitions, row 90
Event ID
input-r0-f757-p2-HP
Sampled render frame
757frames
13.2810P1Light kick (LK)
Details for Observed input transitions, row 91
Event ID
input-r0-f772-p1-LK
Sampled render frame
772frames
13.2810P1Medium kick (MK)
Details for Observed input transitions, row 92
Event ID
input-r0-f772-p1-MK
Sampled render frame
772frames
13.3310P2Heavy kick (HK)
Details for Observed input transitions, row 93
Event ID
input-r0-f775-p2-HK
Sampled render frame
775frames
13.3310P2Medium kick (MK)
Details for Observed input transitions, row 94
Event ID
input-r0-f775-p2-MK
Sampled render frame
775frames
13.4310P1Light kick (LK)
Details for Observed input transitions, row 95
Event ID
input-r0-f781-p1-LK
Sampled render frame
781frames
13.4310P1Medium kick (MK)
Details for Observed input transitions, row 96
Event ID
input-r0-f781-p1-MK
Sampled render frame
781frames
13.4640P2Heavy kick (HK)
Details for Observed input transitions, row 97
Event ID
input-r0-f783-p2-HK
Sampled render frame
783frames
13.4640P2Medium kick (MK)
Details for Observed input transitions, row 98
Event ID
input-r0-f783-p2-MK
Sampled render frame
783frames
13.5470P1Light kick (LK)
Details for Observed input transitions, row 99
Event ID
input-r0-f788-p1-LK
Sampled render frame
788frames
13.5470P1Medium kick (MK)
Details for Observed input transitions, row 100
Event ID
input-r0-f788-p1-MK
Sampled render frame
788frames
Field definitions 6 fields
Event ID
Event ID · identifier. id
Round index
Round index (zero-based) · index. round Index 0 is round 1.
Sampled render frame
Sampled render frame · frames. frame
Player side
Player side · 1 or 2. player
Video time
Estimated video time · seconds. seconds
Observed input
Button / chord · LP/MP/HP/LK/MK/HK/di/throw/parry. kind

Each table is paginated independently. Follow all pages for all retained rows. Collections may change as new data is saved.

Source, coverage & limitations How to read this data

Validated input transitions and round summaries from replay capture reports.

One captured replay; at most 1,800 retained transitions and 100 round summaries, independently paginated.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Report availability
ready
Parser version
2
Report truncated
No
Samples parsed
2,759
Health events omitted
0
Input events omitted
0
Health changes retained
111
Input transitions retained
713
Combo candidates retained
42
  • Observed inputs do not prove a move occurred, connected, succeeded, or was a distinct decision.
  • Counts may include more transitions than the retained event list; omitted input events are reported separately.
  • No measured drive gauge, burnout, positions, guard or wake-up state is available.
Sources, units and JSON reference

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