Replay dataAX5CS3QNC

Heavenly Runner vs HaveA_Shoryuken

Ranked

Player 1Defeat

Heavenly Runner

Mai · Classic

Pre-match MR
1,376
Pre-match LP
81,775
Player 2Victory

HaveA_Shoryuken

Ken · Classic

Pre-match MR
1,398
Pre-match LP
158,707

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · Heavenly RunnerRound lost
    P2 · HaveA_ShoryukenOverdrive attack
  2. Round 2
    P1 · Heavenly RunnerRound lost
    P2 · HaveA_ShoryukenStandard victory
Match record Identifiers, ratings & round codes
Replay ID
AX5CS3QNC
Played at
Mode
Ranked
Player CFN ID
1625597281
Player
Heavenly Runner
Selected character
Mai
Played character
Mai
Controls
Classic
Pre-match MR
1,376MR points
Pre-match LP
81,775LP points
Opponent CFN ID
2144767440
Opponent
HaveA_Shoryuken
Opponent selected character
Ken
Opponent played character
Ken
Opponent controls
Classic
Opponent pre-match MR
1,398MR points
Opponent pre-match LP
158,707LP points
Result from player perspective
LW/L/D
Player round result codes
0,0comma-separated codes
Opponent round result codes
5,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Overdrive attack; Standard victory

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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